Category Archives: Articles

Kotlin and SmartFoxServer 2X

You may have heard of the Kotlin language before, but recently it has seen a big spike in popularity thanks to Google officially adopting it for Android development, alongside Java and C++.

Kotlin is an interesting statically typed language, developed by the good folks at Jetbrains, that shares many similarities with the likes of Scala and Swift. In a sense, it could be thought of the equivalent of Swift for the Java platform: a more modern, concise and safer language that runs in the JVM, fully interoperable with Java.

If that’s not enough, Kotlin also aims at compiling for other targets beyond the JVM, such as Javascript and native platforms and seeks to support asynchronous programming via coroutines and non blocking I/O.

In the context of using Kotlin with SmartFoxServer nothing would be easier: the integration on both server side and client side is painless and it works out of the box with any SFS2X release.

Let’s take a closer look, shall we? Continue reading

JavaScript is back!

With the release of SFS2X 2.13 last week we’re happy to reintroduce JavaScript as a server side language. For those familiar with the history of SmartFoxServer, JavaScript has been available since the early days of SFS PRO for writing server side code, and it’s now coming back thanks to the latest improvements in JDK 7 and 8.

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SmartFoxServer in the cloud with Jelastic

Recently we have announced a new partnership with cloud provider Jelastic to offer efficient and scalable cloud hosting for SmartFoxServer at very affordable prices.

In this article we’re going to explore the advantages of combining the two services, especially the ease of fine tuning the expenditure, which can be paramount for startups and independent game developers.

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Tips for a successful SmartFoxServer deployment

In this new installment we’re going to take a look at a list of tips to improve and optimize a SmartFoxServer 2X deployment.

The list is organized in several categories starting at the higher level of your application and proceeding towards the lower level setting of the server. Completing this process will help make a more secure and efficient deployment of your game server. Continue reading