Category Archives: Articles

SmartFoxServer in the cloud with Jelastic

Recently we have announced a new partnership with cloud provider Jelastic to offer efficient and scalable cloud hosting for SmartFoxServer at very affordable prices.

In this article we’re going to explore the advantages of combining the two services, especially the ease of fine tuning the expenditure, which can be paramount for startups and independent game developers.

Continue reading

Tips for a successful SmartFoxServer deployment

In this new installment we’re going to take a look at a list of tips to improve and optimize a SmartFoxServer 2X deployment.

The list is organized in several categories starting at the higher level of your application and proceeding towards the lower level setting of the server. Completing this process will help make a more secure and efficient deployment of your game server. Continue reading

Top 10 common pitfalls to avoid like the plague

This time we’re going to take a look at the top common errors and pitfalls that can be easily avoided when developing and deploying a multiplayer game with SmartFoxServer 2X. The list is compiled from a selection of topics that are quite popular in our support forums.

Knowing about these common pitfalls can possibly save you a significant amount of time and head scratching. Let’s see what they are.

Continue reading

Running SmartFoxServer 2X with Java 8

Java 8 has been out for year now and it’s probably the most “radical” release of Java ever. With the new functional/lambda additions it feels almost like a new language.

SmartFoxServer 2.10 fully supports Java 8 but since it comes as a patch it still relies on the previous runtime (Java 7) coming with SFS 2.9

If you’re interested in taking advantage of the new Java 8 features for your server Extension code you can follow these simple steps:

Continue reading

The importance of ping times

In this brief article we will take a look at the simple concept of “ping times” and how we can use it in our multiplayer games to improve the user’s experience.

The connection speed is the single most important key element in an online game as it affects the whole experience. Being able to detect slow downs and “hiccups” could help removing some of the frustration when the client’s network is not behaving as expected. Also, being able to signal critical network issues could help the final user improve their game performance. Continue reading

Building a simple stress test tool

One of the questions that often pops up in our forums is “how do I run a stress test on my game”?

There are several ways in which this can be done. A simple way to stress test your server side Extension is to build a client application that acts as a player, essentially a “bot”, which can be replicated several hundreds or thousands of times to simulate a large amount of clients. Continue reading