SmartFoxServer 2X 2.12 is out with a host of new features and fixes, such as:
- JoinRoomInvite, allows players to invite other clients in a game Room to play, available also from client side
- Private UserVariables, allow to create UserVariables that are local to the player, and not broadcast to other clients
- Updated Jetty version 9.3 for web services (BlueBox, uploads, crypto init)
- Support IP ranges for black/white lists in IP Filter
- AdminTool support for TLS encrypted connection
- Embedded Java 8 runtime
… and lots more!
You can read the full release notes and download the installer from here.
Also make sure to check the Client API download page where we have published updates for all supported clients (API release 1.7.x).
Over the last few years, the RunSocial mobile app has been under development featuring SmartFoxServer 2X and other innovative technologies. Recently, the app was approved by the American National Aeronautics and Space Administration (NASA) and the European Space Agency (ESA) for use on the International Space Station (ISS).
On April 24th 2016, Tim Peake of the European Space Agency completed the London Marathon, running the 42.2 km on a treadmill connected to RunSocial while circling the Earth about two and half times at an altitude of 400 km high, being visible to all other virtual concurrent runners.
SmartFoxServer proved to be a mature and robust solution for this task, thanks to its high performance and scalable messaging system in multi-user, realtime scenarios, a sensible structure for organizing application logic and a wide range of options to store, organize, and distribute users and data.
Read the full story!
We have a new white paper available for download in our documentation website, called “SmartFoxServer 2X and Hazelcast integration“.
This is an advanced paper discussing how to integrate an in-memory data grid with multiple SmartFoxServer instances to create a fault tolerant system. The paper takes our classic Tris game example and explores ways of scaling it horizontally with multiple servers and a centralized data store.
Additionally we discuss ways to tackle the load balancing and how to restart interrupted games.
We highly recommend that you’re already familiar with how the Tris game example works and also with out previous paper, SmartFoxServer 2X Server Architecture.
Vincent Blanchet of Chapatiz ported the AS3 client API of SmartFoxServer 2X to Haxe, making it publicly available on GitHub for community contribution. So we took the opportunity to open the “Unofficial client API” section on the API download page.
Take a look at the bottom of this page: http://www.smartfoxserver.com/download/sfs2x#p=client
We have just released a new update of the Objective-C API for iOS/tvOS/Mac OS X, release 1.6.2.
The update contains a fix for a bug recently discovered.
You can read the release notes and download the frameworks from here.
On April 24th 2016, British ESA astronaut Tim Peake will run the full 26.2 miles of the Digital Virgin Money London Marathon from the International Space Station using RunSocial, live, starting at the same time as the 37,000 runners in Greenwich Park. Take a look here!!
RunSocial is powered by SmartFoxServer: we are very proud to be part of this thanks to A51!
We are happy to announce that a new licensing model is available for SmartFoxServer 2X, adding new buying options and great deals for game developers and studios of all sizes.
Elastic Licenses allow customers to fine tune their expenditure based on the application traffic and without major costs upfront.
The license is created with an adjustable amount of credit, starting as low as 10€, which is consumed based on the maximum CCU configured by the customer.
The maximum CCU can be adjusted at any time via the online manager, making it a breeze to reconfigure the license as the traffic evolves. All this can be done in real-time and without server restarts.
In conjunction with the new affordable Elastic Licenses (see related post), we’re also launching discounted prices for all standard SmartFoxServer 2X licenses, allowing you to save up to 33%!
We have also merged the two previous versions of the Analytics addon (Basic and Pro) into one single product called Analytics for SmartFoxServer 2X, which offers all the features of the former at a reduced price. Additionally, when purchased in bundle with SmartFoxServer 2X, there is an extra 100 € discount!
Visit our online shop to check the updated prices for all the licenses.
We have just released a new update of the Objective-C/Swift API providing full support for Apple’s latest tvOS. The release also includes a couple of fixes for the iOS and OS X frameworks.
We just updated the SmartFoxServer 2X examples package in the Unity Asset Store:
All examples have been revamped with the new UI system introduced in Unity 4.6 and are now compatible with Unity 5’s WebGL build (except the FPS example, which requires UDP connection).
A new “Advanced Connector” example was added, showing how to deal with protocol encryption introduced in SmartFoxServer 2X v2.10.
All tutorials available on the website have been updated accordingly to the changes in the examples.