We have a new white paper available for download in our documentation website, called “SmartFoxServer 2X and Hazelcast integration“.
This is an advanced paper discussing how to integrate an in-memory data grid with multiple SmartFoxServer instances to create a fault tolerant system. The paper takes our classic Tris game example and explores ways of scaling it horizontally with multiple servers and a centralized data store.
Additionally we discuss ways to tackle the load balancing and how to restart interrupted games.
We highly recommend that you’re already familiar with how the Tris game example works and also with out previous paper, SmartFoxServer 2X Server Architecture.
Vincent Blanchet of Chapatiz ported the AS3 client API of SmartFoxServer 2X to Haxe, making it publicly available on GitHub for community contribution. So we took the opportunity to open the “Unofficial client API” section on the API download page.
Take a look at the bottom of this page: http://www.smartfoxserver.com/download/sfs2x#p=client
We have just released a new update of the Objective-C API for iOS/tvOS/Mac OS X, release 1.6.2.
The update contains a fix for a bug recently discovered.
You can read the release notes and download the frameworks from here.
Often times server-side code requires a number of configuration parameters that can be easily tweaked without recompiling and re-deploying the Extension. In this article we will show a useful and little known feature of SFS2X’s Extensions. Continue reading
Recently we have announced a new partnership with cloud provider Jelastic to offer efficient and scalable cloud hosting for SmartFoxServer at very affordable prices.
In this article we’re going to explore the advantages of combining the two services, especially the ease of fine tuning the expenditure, which can be paramount for startups and independent game developers.
In this new article we are going to a take a closer look at a simple concept, that of MatchExpressions within the SmartFoxServer SDK, and discuss why they are useful and how they can simplify our life when developing multiplayer games. Continue reading
In this recipe we will take a look at how we can tweak the logging configuration in SmartFoxServer 2X in order to do advanced logging from Extension code. Continue reading
On April 24th 2016, British ESA astronaut Tim Peake will run the full 26.2 miles of the Digital Virgin Money London Marathon from the International Space Station using RunSocial, live, starting at the same time as the 37,000 runners in Greenwich Park. Take a look here!!
RunSocial is powered by SmartFoxServer: we are very proud to be part of this thanks to A51!
We are happy to announce that a new licensing model is available for SmartFoxServer 2X, adding new buying options and great deals for game developers and studios of all sizes.
Elastic Licenses allow customers to fine tune their expenditure based on the application traffic and without major costs upfront.
The license is created with an adjustable amount of credit, starting as low as 10€, which is consumed based on the maximum CCU configured by the customer.
The maximum CCU can be adjusted at any time via the online manager, making it a breeze to reconfigure the license as the traffic evolves. All this can be done in real-time and without server restarts.
In conjunction with the new affordable Elastic Licenses (see related post), we’re also launching discounted prices for all standard SmartFoxServer 2X licenses, allowing you to save up to 33%!
We have also merged the two previous versions of the Analytics addon (Basic and Pro) into one single product called Analytics for SmartFoxServer 2X, which offers all the features of the former at a reduced price. Additionally, when purchased in bundle with SmartFoxServer 2X, there is an extra 100 € discount!
Visit our online shop to check the updated prices for all the licenses.