We have now added SmartFoxServer Cluster support to our offical HTML5/JS client API.
You can obtain the new release from our client API download page and learn more on how to build a Cluster client from the Overcast documentation.
We have now added SmartFoxServer Cluster support to our offical HTML5/JS client API.
You can obtain the new release from our client API download page and learn more on how to build a Cluster client from the Overcast documentation.
As announced a few years ago, Adobe has been working on the gradual retirement of the Flash technology from the web in favor of open standards such as HTML5, WebGL etc.
Officially December 31st. 2020 will be the last day for the Flash platform, after which it will be removed from the Adobe website. This means it won’t be available for download any more, nor there will be any form of support or updates from Adobe.
How does this impact SmartFoxServer and its users? Let’s find out.
Continue readingWith the release of SmartFoxServer 2X v2.16 and the final HTML5 version of its Administration Tool, we decided to introduce a long-awaited feature: support for custom administration modules.
In this article we will provide a brief introduction on the subject and a walkthrough of the development and integration workflow of the modules.
Continue readingWith the progressive retirement of the Flash platform we started researching how to port our SmartFoxServer 2X Admin Tool to the HTML5 environment. This has led to a significant investment of time as many of the frameworks and tools available for Flash development did not have an equivalent in the browser world. Another major time sink was rethinking a significant portion of our workflow and finding good replacements for visual components that would render correctly on devices of all sizes.
With the launch of SmartFoxServer 2X 2.14 we’re happy to announce the beta phase of the new HTML 5 AdminTool, which will replace the existing Flash-based one during 2020. Continue reading
Among the advanced features provided in the SmartFoxServer SDK is the ability to exchange any class instance between client and server with minimal coding intervention. This is particularly useful for statically typed languages such as Java, C# and Actionscript, while dynamic languages such as Javascript are not directly supported.
In this article we’re going to discuss an alternative way to implement custom serialization for classes that are needed from both client and server side to implement our game logic.
If you’re not entirely familiar with the topic of class serialization in SFS2X we recommend reading this article from our documentation Continue reading
We just released v1.7.10 of the SFS2X JavaScript client API.
Starting from this new version, we completely reviewed the build process of the API.
This fixes some compatibility issues of the internal third-party libraries with module bundlers (like webpack) and also brings:
As always, the new package is available on the download page of our website (other than in the npm repository, from now on).
In order to showcase the usage of the API with npm and webpack, we also released a variant Connector example describing the project setup and build process, including the new source mapping option.
Enjoy!
We just published the first batch of HTML5 / JavaScript tutorials describing the following examples in details:
All tutorials are available in our documentation website.
A new SmartFoxServer 2X version is available that focuses mainly on JavaScript for both client and server side.
We’re gladly re-introducing JavaScript as full-fledged server-side language for Extensions, thanks to the improved performance of the Nashorn engine, provided in JDK 8. Continue reading
As disclosed in our latest newsletter, JavaScript is coming back to SmartFoxServer!
With release 2.13 we’ll launch a new JavaScript client API taking full advantage of the SmartFoxServer 2X binary (and compressed) protocol, providing improved network efficiency. Continue reading
A new SFS2X update is available with new powerful features and fixes discussed in the support forums recently:
… lots more …
You can read the full release notes and download the installer from here.
Also check the latest HTML5 client API supporting the WSS protocol and the porting of the SpaceWar game to Unity (available in the Unity examples package).