One of the questions that often pops up in our forums is “how do I run a stress test on my game”?
There are several ways in which this can be done. A simple way to stress test your server side Extension is to build a client application that acts as a player, essentially a “bot”, which can be replicated several hundreds or thousands of times to simulate a large amount of clients. Continue reading
A new SFS2X update is available with new powerful features and fixes discussed in the support forums recently:
- New MMO API: provides tools for building vast, large-scale explorable worlds with thousands of players interacting in the same “Room”, non player entities and much much more;
- New Room Persistence API: provides convenient tools for storing game state, personal Rooms, etc, to local files or an external database;
- New updated client API for Flash, Unity, Java/Android, Windows 8 and Windows Phone 8 supporting MMORooms, MMOItems and MMOItemVariables;
- New Flash and Unity examples to demonstrate the latest API.
For an introduction on the new MMO API see this documentation page.
Please follow these links to get the updates:
If you are an iOS developer make sure to check the latest Objective-C API release, which is now 100% ARC and provides several fixes as requested in the support board.
In the past few weeks we released a new server patch, new API versions and some new material. Here you go:
- SmartFoxServer 2X v2.6.0 patch
- Flash AS3 API v1.1.6
- Unity/.Net/Mono C# API v1.2.0
- Android/Java2 SE Java API v1.2.0
- iOS/OSX Objective-C API v1.1.5
- New C++ API (beta)
Please read the full release notes and download the update from our download section.
We also made available a new ServerTemplate for the RightScale platform (which now also installs the latest SFS2X patch) and a new white paper discussing the best practices to secure SmartFoxServer 2X.
Today we released a whole bunch of server, client and documentation updates. First of all we have the new SmartFoxServer 2X version 2.1.0 which fixes a few bugs reported on the support forum and brings some internal improvements. We then have the new versions of the C# API for Unity/.Net/Mono and the Java API for Android/Java2 SE. You can download everything from this page.
On the documentation side we have three brand new Objective-C tutorials (here) discussing the iOS examples we published some time ago, and a revised version of the First Person Shooter walk-through for Unity (here). Enjoy!
Don’t miss the new tutorials for Android which will guide you through building multiplayer apps for Google’s mobile platform.
You can find all the material in the 2X documentation under the Examples for Android section.