Tag Archives: sfs2x

Handling network switches on mobile devices

In the last blog post we talked about what happens behind the scenes when we pull the ethernet cable or shut down the wifi network, and why this isn’t a reliable way to test a “sudden disconnection” scenario.

In this new article we’ll continue our journey “behind the scenes” taking a look at mobile devices and in particular at how to correctly handle the switch between networks, such as WiFi, 3G and 4G. Continue reading

What really happens when you unplug your network or wifi

In this brief article we’re going to take a look at what really happens when we shut down a device’s wifi or unplug the ethernet cable off of a computer. While intuitively one would expect the current connections to go down, this is likely not the case.
We are going to see why this happens and clarify a few misconceptions that arise when testing disconnection scenarios in a multiplayer game. Continue reading

HTML5 / JavaScript tutorials

We just published the first batch of HTML5 / JavaScript tutorials describing the following examples in details:

  • Connector
    Learn how to configure the client and make your first connection
  • Simple Chat
    Learn how to create a basic chat environment for connected users
  • Advanced Chat
    Learn how to create a complete browser-based chat application featuring public chat messaging, Rooms management, private chat messaging and more
  • Game Lobby
    Learn how to create a “lobby” application where users can meet and invite each other to play games

All tutorials are available in our documentation website.