The NewRoomDescriptor class stores the properties of a new room for room creation methods.

C# | Visual Basic | Visual C++ |
public class NewRoomDescriptor
Public Class NewRoomDescriptor
public ref class NewRoomDescriptor

All Members | Constructors | Methods | Properties | ||
Icon | Member | Description |
---|---|---|
![]() | NewRoomDescriptor(String, Int32) | Initializes a new instance of the NewRoomDescriptor class |
![]() | NewRoomDescriptor(String, Int32, Boolean) | Initializes a new instance of the NewRoomDescriptor class |
![]() | NewRoomDescriptor(String, Int32, Boolean, Int32, List<(Of <(RoomVariable>)>), NewRoomDescriptor..::.ExtensionDescriptor) | Initializes a new instance of the NewRoomDescriptor class |
![]() | NewRoomDescriptor(String, Int32, Boolean, Int32, List<(Of <(RoomVariable>)>), NewRoomDescriptor..::.ExtensionDescriptor, String, Boolean, Boolean) |
NewRoomDescriptor constructor.
|
![]() | Equals(Object) | (Inherited from Object.) |
![]() | ExitCurrentRoom | |
![]() | Extension | |
![]() | Finalize()()() |
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.) |
![]() | GetHashCode()()() |
Serves as a hash function for a particular type.
(Inherited from Object.) |
![]() | GetType()()() |
Gets the Type of the current instance.
(Inherited from Object.) |
![]() | IsGame | |
![]() | MaxSpectators | |
![]() | MaxUsers | |
![]() | MemberwiseClone()()() |
Creates a shallow copy of the current Object.
(Inherited from Object.) |
![]() | Name | |
![]() | Password | |
![]() | ReceiveUCount | |
![]() | ToString()()() | (Inherited from Object.) |
![]() | Variables |

NOTE:
in the provided examples, room always indicates a Room instance.
Version:
1.0.0
Author:
Thomas Hentschel Lund
http://www.fullcontrol.dk
sfs-api@fullcontrol.dk
http://www.smartfoxserver.com
http://www.gotoandplay.it

Object | |
![]() | NewRoomDescriptor |