thanks for the reply
D
Search found 15 matches
- 12 Sep 2014, 09:06
- Forum: SFS2X Questions
- Topic: concurrent JoinRoomRequests
- Replies: 2
- Views: 4487
- 11 Sep 2014, 11:57
- Forum: SFS2X Questions
- Topic: concurrent JoinRoomRequests
- Replies: 2
- Views: 4487
concurrent JoinRoomRequests
Hi Guys. Im noticing that when trying to make multiple JoinRoomRequests in a for statement; only the first is actioned. However if i delay them until the previous request is finished i can connect to all the rooms. is the standard behaviour to only allow on request at a time? Is it possible to queue...
- 31 Mar 2014, 11:26
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: SFSRoom objects are missing information
- Replies: 15
- Views: 22198
Re: SFSRoom objects are missing information
Everything looks fixed. Thanks for this
- 31 Mar 2014, 11:16
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: SFSRoom objects are missing information
- Replies: 15
- Views: 22198
Re: SFSRoom objects are missing information
I may have been a bit dumb and had a old version in my project while thinking i had the project pointing to the latest version of the SDK.
I will test and report back. Thanks for the quick response
I will test and report back. Thanks for the quick response
- 31 Mar 2014, 11:08
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: SFSRoom objects are missing information
- Replies: 15
- Views: 22198
Re: SFSRoom objects are missing information
I will private message you my email
- 31 Mar 2014, 09:05
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: SFSRoom objects are missing information
- Replies: 15
- Views: 22198
Re: SFSRoom objects are missing information
Hi Lapo.
Did you receive the example project? Have you made any progress with this?
Did you receive the example project? Have you made any progress with this?
- 01 Oct 2013, 13:25
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: SFSRoom objects are missing information
- Replies: 15
- Views: 22198
Re: SFSRoom objects are missing information
I'm currently putting together a couple of test projects for you to outline the problems i am seeing. I will email over when complete.
- 26 Sep 2013, 16:16
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: SFSRoom objects are missing information
- Replies: 15
- Views: 22198
- 26 Sep 2013, 16:12
- Forum: SFS2X ActionScript 3 API
- Topic: Bug in onUserLeave event (reproducable)
- Replies: 7
- Views: 10450
Re: Bug in onUserLeave event (reproducable)
i can see the users enter the room and the user that is in first always fires the onUserEnterRoom delegate when the other user enters
- 26 Sep 2013, 16:06
- Forum: SFS2X ActionScript 3 API
- Topic: Bug in onUserLeave event (reproducable)
- Replies: 7
- Views: 10450
- 26 Sep 2013, 15:49
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: SFSRoom objects are missing information
- Replies: 15
- Views: 22198
Re: SFSRoom objects are missing information
i should say I'm inspecting room objects that are returned in delegate method event params.
- 26 Sep 2013, 15:48
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: SFSRoom objects are missing information
- Replies: 15
- Views: 22198
Re: SFSRoom objects are missing information
I have joined the room. i can send messages to it without receiving [SFS WARN] You are not joined in the target Room.
- 26 Sep 2013, 15:44
- Forum: SFS2X ActionScript 3 API
- Topic: Bug in onUserLeave event (reproducable)
- Replies: 7
- Views: 10450
Re: Bug in onUserLeave event (reproducable)
If i use 2 as3 clients it works perfectly for both scenarios.
D
D
- 26 Sep 2013, 10:11
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: SFSRoom objects are missing information
- Replies: 15
- Views: 22198
SFSRoom objects are missing information
When inspecting any returned SFSRoom object the userCount property returns the correct value but the userList returns an empty array. I guess this is why the isJoined property also returns NO and the method getUserByName always returns nil.
- 26 Sep 2013, 09:38
- Forum: SFS2X ActionScript 3 API
- Topic: Bug in onUserLeave event (reproducable)
- Replies: 7
- Views: 10450
Bug in onUserLeave event (reproducable)
I am currently creating a cross platform engine using smartfox and think there is a bug in the underlying user leave logic. Im using the latest libraries for both as3 and objc The Setup An AS3 smartfox user and a Obj-C user connected to the same room. The Logic If i connect the objc user then connec...