Search found 5 matches
- 22 Apr 2018, 03:28
- Forum: SFS2X Questions
- Topic: SSL not working on Android version 4.x.x
- Replies: 1
- Views: 3428
SSL not working on Android version 4.x.x
I've run the Unity example with WSS (I'm using my own SSL). It's working on Android 5.x.x and newly iOS versions. However, it doesn't work on Android 4.x.x. Anyone can help, please? javax.net.ssl.SSLHandshakeException: javax.net.ssl.SSLProtocolException: SSL handshake aborted: ssl=0xba17beb0: Failur...
- 11 Apr 2018, 22:51
- Forum: SFS2X Questions
- Topic: Ssl certificate without hosting
- Replies: 2
- Views: 3932
Re: Ssl certificate without hosting
Thanks Lapo and great answer
- 02 Dec 2017, 05:09
- Forum: SFS2X Questions
- Topic: Room design pattern
- Replies: 5
- Views: 6176
Re: Room design pattern
Once again, thank you very much Lapo :) I am designing the Cloud Server architecture like this: - DataCenter A: SmartFox Server 1 & 2 + Database NoSQL Server 1 (Cassandra) + Database NoSQL Server 2 (Cassandra) - DataCenter B: SmartFox Server 3 & 4 If servers can talk to each other in the sam...
- 01 Dec 2017, 09:29
- Forum: SFS2X Questions
- Topic: Room design pattern
- Replies: 5
- Views: 6176
Re: Room design pattern
Hi Lapo, The clan/room has the Battle feature and members will be updated with Victory Points each time they win or lose. The total of clan Victory Points is contributed by members' Victory Points. It would be described in the following flow each time of one battle win or lose: - Step 1: the client ...
- 01 Dec 2017, 00:56
- Forum: SFS2X Questions
- Topic: Room design pattern
- Replies: 5
- Views: 6176
Room design pattern
Hi everyone, I got a problem when trying to design the play mode with some clan/guild features (Clans in Clash of Clans game could be a reference) such as the Chat system. Currently, I am using the Game Room mechanism with its properties and its variables to manage Clans and share their data to clan...