Search found 132 matches
- 24 Feb 2011, 14:39
- Forum: SFS2X ActionScript 3 API
- Topic: Cheat Prevention - Secret Key Concept
- Replies: 10
- Views: 18202
Hi Dingo, When I refer to the secret key, it will be generated on the server side. In my example, I suggested using PHP although I'm not sure how that would communicate with the server. Anyway, the basic principle is that the key is generated by the server, and handed to the swf client. The same key...
- 24 Feb 2011, 06:13
- Forum: SFS2X Questions
- Topic: UDP vs TCP
- Replies: 9
- Views: 13744
- 24 Feb 2011, 06:10
- Forum: SFS2X Questions
- Topic: Can't connect to SFS2X
- Replies: 9
- Views: 13878
- 24 Feb 2011, 06:03
- Forum: SFS2X Questions
- Topic: Can't connect to SFS2X
- Replies: 9
- Views: 13878
Can I just clarify: I assume you are able to log into the SFS2X Admin via localhost. When you say you are unable to connect remotely, is this using your AS3 client or trying to connect to the admin tool? Are you able to log into the admin remotely? Are you editing the XML file or making changes via ...
- 24 Feb 2011, 05:54
- Forum: SFS2X Questions
- Topic: UDP vs TCP
- Replies: 9
- Views: 13744
- 24 Feb 2011, 04:42
- Forum: SFS2X Questions
- Topic: Can't connect to SFS2X
- Replies: 9
- Views: 13878
- 24 Feb 2011, 04:40
- Forum: SFS2X Questions
- Topic: UDP vs TCP
- Replies: 9
- Views: 13744
- 23 Feb 2011, 14:01
- Forum: SFS2X ActionScript 3 API
- Topic: Cheat Prevention - Secret Key Concept
- Replies: 10
- Views: 18202
Cheat Prevention - Secret Key Concept
I have been thinking about cheat prevention in multiplayer flash games. To my knowledge there are two problems. Memory hacking - Players can alter the value of gold, for example. Swf decompilation - Allows hackers to edit your game code. To solve the first problem, most of the game logic will be con...
- 15 Jan 2011, 06:41
- Forum: SFS2X Questions
- Topic: How many players can SFS2X handle?
- Replies: 5
- Views: 9176
- 13 Jan 2011, 13:15
- Forum: SFS2X Questions
- Topic: How many players can SFS2X handle?
- Replies: 5
- Views: 9176
Thanks Ted, Can you clarify a few things to help me get a better idea? You said that you only transmit position/rotation packages when they're off delta - what do you mean by 'off delta'? Also, with the game in question data is sent when a player clicks where they wish to walk. All actions are dicta...
- 13 Jan 2011, 11:36
- Forum: SFS2X Questions
- Topic: How many players can SFS2X handle?
- Replies: 5
- Views: 9176
How many players can SFS2X handle?
I'm developing a game that is non-linear, with rooms used to split up different worlds that the players join. There will be up to 5,000 active players in each room. Each player will be sending commands such as 'move to X, Y', attack 'Bob', Pick up 'Plant' etc. In addition there will be a further 5,0...
- 21 Dec 2010, 05:46
- Forum: SFS2X Questions
- Topic: Admin password
- Replies: 3
- Views: 7294
- 21 Dec 2010, 03:34
- Forum: SFS2X Questions
- Topic: Admin password
- Replies: 3
- Views: 7294
- 21 Dec 2010, 03:25
- Forum: SFS2X Questions
- Topic: Saving Binary to MySQL
- Replies: 7
- Views: 11428
Thanks for the explanation!
In this forum post: viewtopic.php?t=8952 they implied that it also prevents SQL injection too.
Is that a secondary feature of PreparedStatement? Does it simply escape quotes or does it do more advanced prevention?
In this forum post: viewtopic.php?t=8952 they implied that it also prevents SQL injection too.
Is that a secondary feature of PreparedStatement? Does it simply escape quotes or does it do more advanced prevention?
- 20 Dec 2010, 17:18
- Forum: SFS2X Questions
- Topic: Saving Binary to MySQL
- Replies: 7
- Views: 11428