Search found 43 matches

by hasbean
20 Jun 2017, 07:34
Forum: SFS2X iPhone / iPad / OSX API
Topic: iOS version built without full bitcode
Replies: 11
Views: 17527

Re: iOS version built without full bitcode

Looks good! Just sent the update to Apple and so far there aren't any issues.

Thanks!
by hasbean
16 Jun 2017, 08:52
Forum: SFS2X iPhone / iPad / OSX API
Topic: iOS version built without full bitcode
Replies: 11
Views: 17527

iOS version built without full bitcode

Hello, I got the most recent version of the iOS client, and I'm getting this error. Showing Recent Messages ld: bitcode bundle could not be generated because 'xxxxx/SFS2XAPIIOS(BaseController.o)' was built without full bitcode. All object files and libraries for bitcode must be generated from Xcode ...
by hasbean
27 May 2013, 17:12
Forum: SFS2X iPhone / iPad / OSX API
Topic: Only global variables are visible inside a room v1.1.5
Replies: 9
Views: 16157

Re: Only global variables are visible inside a room v1.1.5

I really just want the ability to run this on armv7s, so v1.1.1 is good enough for me.
by hasbean
16 May 2013, 17:57
Forum: SFS2X iPhone / iPad / OSX API
Topic: Only global variables are visible inside a room v1.1.5
Replies: 9
Views: 16157

Re: Only global variables are visible inside a room v1.1.5

Is there a link to the old version at least so I can release my game?
by hasbean
03 May 2013, 06:15
Forum: SFS2X iPhone / iPad / OSX API
Topic: Only global variables are visible inside a room v1.1.5
Replies: 9
Views: 16157

Re: Only global variables are visible inside a room v1.1.5

Anything new on this? It's been holding back my app's update.
by hasbean
27 Apr 2013, 07:30
Forum: SFS2X iPhone / iPad / OSX API
Topic: Only global variables are visible inside a room v1.1.5
Replies: 9
Views: 16157

Only global variables are visible inside a room v1.1.5

If I create 2 variables, one global, and one local, I will see only one of them when I'm outside the room, which is fine. However, onRoomJoin, the local variable is passed to the client from what I see in the debug, but they do not show up in the event's [room getVariables]. In fact, they don't show...
by hasbean
25 Feb 2012, 06:50
Forum: SFS2X iPhone / iPad / OSX API
Topic: ios compilation problems
Replies: 37
Views: 51094

Re: ios compilation problems

I also get that chat bug. The first 8 send fine, but the ninth chat message crashes with EXC_BAD_ACCESS
by hasbean
23 Feb 2012, 21:18
Forum: SFS2X iPhone / iPad / OSX API
Topic: ios compilation problems
Replies: 37
Views: 51094

Re: ios compilation problems

Nope doesn't matter either. I just tried the latest SmartFox server and still got the same crash. I'm on MacOS Lion 10.7.3 and XCode 4.3 if that helps any. I tried setting a breakpoint on the onConnection handler but it doesn't even reach that part. The crazy part is that it's running perfectly on t...
by hasbean
23 Feb 2012, 21:01
Forum: SFS2X iPhone / iPad / OSX API
Topic: ios compilation problems
Replies: 37
Views: 51094

Re: ios compilation problems

I have to note that I'm connecting to an RC3 server. I'll try it with the latest release once I can get the thing to work.
by hasbean
23 Feb 2012, 19:20
Forum: SFS2X iPhone / iPad / OSX API
Topic: ios compilation problems
Replies: 37
Views: 51094

Re: ios compilation problems

I'm actually just adding multiplayer to a game already in the app store, so I can't really disable ARC at this point. However, to test it out, I've disabled ARC and I still get the exact same error. Architectures is Standard armv7 Valid Architectures is armv6 armv7 This happens as soon as this debug...
by hasbean
23 Feb 2012, 18:54
Forum: SFS2X iPhone / iPad / OSX API
Topic: ios compilation problems
Replies: 37
Views: 51094

Re: ios compilation problems

I'm actually having the exact same error. It works fine on the simulator, but on my IOS 5.0.1 iPhone 4S it dies with the attached error

iOS deployment target is 4.3. ARC is enabled.
by hasbean
16 Sep 2011, 07:20
Forum: SFS2X Questions
Topic: Problem with user drops
Replies: 19
Views: 24256

I've complained about this exact issue ages ago and the response is exactly the same from Lapo refusing to acknowledge that there is a real problem. My game was ported from SFS 1.6.6, and I've never had these issues on that platform before. They only happen on SFS2X. To the people with issues, are y...
by hasbean
10 Jul 2011, 06:05
Forum: SFS2X Questions
Topic: Live deployment of SFX2x (2000+ CCU) - Report and Questions.
Replies: 22
Views: 29888

That's pretty awesome! What's the client?
by hasbean
08 Jul 2011, 06:58
Forum: SFS2X Questions
Topic: Extension Request refused. Sender is not a User
Replies: 24
Views: 37890

One other thing I've noticed is that this gets worse over time. Here's how it looks after a week of sfs2x uptime: http://www.bojacob.net/storage/images/trex/graph_image.png http://www.bojacob.net/storage/images/trex/graph_image-1.png Notice the huge spike of dropped packets during user drops. This s...
by hasbean
29 Jun 2011, 06:33
Forum: SFS2X Questions
Topic: Extension Request refused. Sender is not a User
Replies: 24
Views: 37890

Problem isn't fixed here either.

I'm pretty surprised at the level of support here as if we're begging for help despite the fact I got an unlimited license for this broken software.

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