Looks good! Just sent the update to Apple and so far there aren't any issues.
Thanks!
Search found 43 matches
- 20 Jun 2017, 07:34
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: iOS version built without full bitcode
- Replies: 11
- Views: 17527
- 16 Jun 2017, 08:52
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: iOS version built without full bitcode
- Replies: 11
- Views: 17527
iOS version built without full bitcode
Hello, I got the most recent version of the iOS client, and I'm getting this error. Showing Recent Messages ld: bitcode bundle could not be generated because 'xxxxx/SFS2XAPIIOS(BaseController.o)' was built without full bitcode. All object files and libraries for bitcode must be generated from Xcode ...
- 27 May 2013, 17:12
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: Only global variables are visible inside a room v1.1.5
- Replies: 9
- Views: 16157
Re: Only global variables are visible inside a room v1.1.5
I really just want the ability to run this on armv7s, so v1.1.1 is good enough for me.
- 16 May 2013, 17:57
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: Only global variables are visible inside a room v1.1.5
- Replies: 9
- Views: 16157
Re: Only global variables are visible inside a room v1.1.5
Is there a link to the old version at least so I can release my game?
- 03 May 2013, 06:15
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: Only global variables are visible inside a room v1.1.5
- Replies: 9
- Views: 16157
Re: Only global variables are visible inside a room v1.1.5
Anything new on this? It's been holding back my app's update.
- 27 Apr 2013, 07:30
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: Only global variables are visible inside a room v1.1.5
- Replies: 9
- Views: 16157
Only global variables are visible inside a room v1.1.5
If I create 2 variables, one global, and one local, I will see only one of them when I'm outside the room, which is fine. However, onRoomJoin, the local variable is passed to the client from what I see in the debug, but they do not show up in the event's [room getVariables]. In fact, they don't show...
- 25 Feb 2012, 06:50
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: ios compilation problems
- Replies: 37
- Views: 51094
Re: ios compilation problems
I also get that chat bug. The first 8 send fine, but the ninth chat message crashes with EXC_BAD_ACCESS
- 23 Feb 2012, 21:18
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: ios compilation problems
- Replies: 37
- Views: 51094
Re: ios compilation problems
Nope doesn't matter either. I just tried the latest SmartFox server and still got the same crash. I'm on MacOS Lion 10.7.3 and XCode 4.3 if that helps any. I tried setting a breakpoint on the onConnection handler but it doesn't even reach that part. The crazy part is that it's running perfectly on t...
- 23 Feb 2012, 21:01
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: ios compilation problems
- Replies: 37
- Views: 51094
Re: ios compilation problems
I have to note that I'm connecting to an RC3 server. I'll try it with the latest release once I can get the thing to work.
- 23 Feb 2012, 19:20
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: ios compilation problems
- Replies: 37
- Views: 51094
Re: ios compilation problems
I'm actually just adding multiplayer to a game already in the app store, so I can't really disable ARC at this point. However, to test it out, I've disabled ARC and I still get the exact same error. Architectures is Standard armv7 Valid Architectures is armv6 armv7 This happens as soon as this debug...
- 23 Feb 2012, 18:54
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: ios compilation problems
- Replies: 37
- Views: 51094
Re: ios compilation problems
I'm actually having the exact same error. It works fine on the simulator, but on my IOS 5.0.1 iPhone 4S it dies with the attached error
iOS deployment target is 4.3. ARC is enabled.
iOS deployment target is 4.3. ARC is enabled.
- 16 Sep 2011, 07:20
- Forum: SFS2X Questions
- Topic: Problem with user drops
- Replies: 19
- Views: 24256
I've complained about this exact issue ages ago and the response is exactly the same from Lapo refusing to acknowledge that there is a real problem. My game was ported from SFS 1.6.6, and I've never had these issues on that platform before. They only happen on SFS2X. To the people with issues, are y...
- 10 Jul 2011, 06:05
- Forum: SFS2X Questions
- Topic: Live deployment of SFX2x (2000+ CCU) - Report and Questions.
- Replies: 22
- Views: 29888
- 08 Jul 2011, 06:58
- Forum: SFS2X Questions
- Topic: Extension Request refused. Sender is not a User
- Replies: 24
- Views: 37890
One other thing I've noticed is that this gets worse over time. Here's how it looks after a week of sfs2x uptime: http://www.bojacob.net/storage/images/trex/graph_image.png http://www.bojacob.net/storage/images/trex/graph_image-1.png Notice the huge spike of dropped packets during user drops. This s...
- 29 Jun 2011, 06:33
- Forum: SFS2X Questions
- Topic: Extension Request refused. Sender is not a User
- Replies: 24
- Views: 37890