Search found 58 matches
- 26 Jul 2017, 10:59
- Forum: SFS2X Questions
- Topic: User.getId value on USER_LOGIN
- Replies: 2
- Views: 5720
Re: User.getId value on USER_LOGIN
Oke thanks, I found a workaround for it so we are good now!
- 26 Jul 2017, 09:46
- Forum: SFS2X Questions
- Topic: User.getId value on USER_LOGIN
- Replies: 2
- Views: 5720
User.getId value on USER_LOGIN
Hey guys!
Is it possible that I can get the User.getId variable from this object
http://docs2x.smartfoxserver.com/api-do ... /User.html
in the USER_LOGIN handler? I know I can get it from the USER_JOIN_ZONE but I lost my parameters there.
thanks
Is it possible that I can get the User.getId variable from this object
http://docs2x.smartfoxserver.com/api-do ... /User.html
in the USER_LOGIN handler? I know I can get it from the USER_JOIN_ZONE but I lost my parameters there.
thanks
- 28 Apr 2017, 06:58
- Forum: SFS2X Questions
- Topic: When to change thread pool settings?
- Replies: 6
- Views: 7708
Re: When to change thread pool settings?
Hey The 2 servers do not connect through local networking, we found a few issues with the way we call the API so we are working on that. Another thing that popped up during our investigating is that the outgoing messages queue is having huge spikes at any ccu, happens at 400 ccu and at 1600 ccu. out...
- 25 Apr 2017, 13:08
- Forum: SFS2X Questions
- Topic: When to change thread pool settings?
- Replies: 6
- Views: 7708
Re: When to change thread pool settings?
I was reading my post again and noticed I said "So we have 400 schedulers" This is not true, we have 400 tasks scheduled (for every room one)
- 25 Apr 2017, 07:27
- Forum: SFS2X Questions
- Topic: When to change thread pool settings?
- Replies: 6
- Views: 7708
Re: When to change thread pool settings?
Hey Lapo! We use version 2.10.0 We do not delegate the API calls to the thread on this scheduler but the update of our game runs on this scheduler and in this update we do the API requests. For each room we create the scheduler for the update function and only do one API call at once in this single ...
- 24 Apr 2017, 16:50
- Forum: SFS2X Questions
- Topic: When to change thread pool settings?
- Replies: 6
- Views: 7708
When to change thread pool settings?
Hey guys! We have a few issues recently with the amount of time it takes for the smartfox extension to complete a https call to our API. I am wonderign in what case it would be wise to increase the threads in our server settings? We have a round 2500 concurrent active users playing. We are calling t...
- 20 Apr 2016, 14:31
- Forum: SFS2X C# API
- Topic: Smartfox read failure error on standalone
- Replies: 1
- Views: 4330
Smartfox read failure error on standalone
Hey guys, Yesterday one of our Q/A guys reported this crash to us, but we can not reproduce it. This happend on a standalone build with unity 5.3.4 the output said this.. really general error [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Read failure at System.Net.Sockets.Ne...
- 22 Apr 2015, 20:20
- Forum: SFS2X C# API
- Topic: WebGL SSL Issue
- Replies: 22
- Views: 31286
Re: WebGL SSL Issue
For some reason i couldn't PM you or find a email to send you specific. We would be happy to help you test it tomorrow, We will have it running in facebook canvas for testing (yes, it makes a difference, facebook is so strict) . you can send the DLL files to a.meijer@orangegames.com. We will provide...
- 22 Apr 2015, 15:07
- Forum: SFS2X C# API
- Topic: WebGL SSL Issue
- Replies: 22
- Views: 31286
Re: WebGL SSL Issue
Hey guys
We have the exact same issue! Any updates??
This is currently the only thing still keeping us from release the game on Facebook.
We use unity 5.0.1f1.
We have the exact same issue! Any updates??
This is currently the only thing still keeping us from release the game on Facebook.
We use unity 5.0.1f1.
- 14 Jan 2015, 09:45
- Forum: SFS2X Questions
- Topic: Memory leak on ReentrantLock$NonfairSync / ConcurrentHashMap
- Replies: 9
- Views: 10363
Re: Memory leak on ReentrantLock$NonfairSync / ConcurrentHas
To add some additional information. We have 2 servers with both a 5000 licence on them, one server is backup for when the primary server is going down or when we want to do a update without maintenance. Last night i drained all users from the primary server to the backup server and made the backup o...
- 13 Jan 2015, 23:30
- Forum: SFS2X Questions
- Topic: Memory leak on ReentrantLock$NonfairSync / ConcurrentHashMap
- Replies: 9
- Views: 10363
Re: Memory leak on ReentrantLock$NonfairSync / ConcurrentHas
The 900 + mb is used memory, the server currently uses 300~. Within 10 days it will run up to 900mb ~ with the same with about the same server load.
- 13 Jan 2015, 18:20
- Forum: SFS2X Questions
- Topic: Memory leak on ReentrantLock$NonfairSync / ConcurrentHashMap
- Replies: 9
- Views: 10363
Re: Memory leak on ReentrantLock$NonfairSync / ConcurrentHas
I have assigned 2G mem to the server now and tomorrow we will deploy a new update so i will monitor from that point and update this thread.
Thanks for helping.
Thanks for helping.
- 13 Jan 2015, 16:43
- Forum: SFS2X Questions
- Topic: Memory leak on ReentrantLock$NonfairSync / ConcurrentHashMap
- Replies: 9
- Views: 10363
Re: Memory leak on ReentrantLock$NonfairSync / ConcurrentHas
Hey,
I have added a image of the dashboard.
In the code i can't find anything when i search for "ConcurrentMap".
We use HashMaps to store some stuff in the extension but we don't share anything with other extensions or high level zones.
I have added a image of the dashboard.
In the code i can't find anything when i search for "ConcurrentMap".
We use HashMaps to store some stuff in the extension but we don't share anything with other extensions or high level zones.
- 13 Jan 2015, 14:15
- Forum: SFS2X Questions
- Topic: Memory leak on ReentrantLock$NonfairSync / ConcurrentHashMap
- Replies: 9
- Views: 10363
Re: Memory leak on ReentrantLock$NonfairSync / ConcurrentHas
We took a heapdump because the memory keeps growing. Although with 250 rooms (all using there own extension) we had about 950mb memory usage and the the max is 1GB memory and cpu was going up to 90% every 10 sec. I figured out that because of a bug the event listeners like "addEventHandler(SFSE...
- 13 Jan 2015, 13:11
- Forum: SFS2X Questions
- Topic: Memory leak on ReentrantLock$NonfairSync / ConcurrentHashMap
- Replies: 9
- Views: 10363
Memory leak on ReentrantLock$NonfairSync / ConcurrentHashMap
Hey, The memory in our servers was slowly building up. We run with about 500 concurrent users for 14 days a test and it resulted in a heap dump showing us the information in the image attached. In our serverside custom extention we do not use ConcurrentHashMaps. Any suggestions on what could be caus...