Hi ppl
With the latest round of fixing - special thanks to Andrey for extensive bug testing as well as posting the fix too - I am wrapping things up for a small xmas gift to all - the 1.0 release of the .NET API
There is a last minute change though that I want to make you aware of + one I am still pondering about.
The biggest change is that I have moved the SFSObject into the Data package instead of Util where it is today. This will break existing using statements - but is ultra easy to fix.
The one I am still thinking about is to rewrite how rooms are created. Today (taken from how the flash API works) you put specially named key.value pairs into a hashlist and feed that to the create method. A more OO/C# way would be to have a NewRoom object that you use instead - less error prone and nicer to use as a developer - dont have to look up in the documentation constantly.
I can add it now - breaking all the code you guys have today by removing the hashlist. Or I can add it later in e.g. version 1.1 as an additional way to create rooms and then removing the hashlist at some point in the future.
What do you think?
/T
Heading for 1.0 release of .NET - small change inbound
-
- Posts: 1297
- Joined: 14 Mar 2008, 07:52
- Location: Sweden
-
- Posts: 1297
- Joined: 14 Mar 2008, 07:52
- Location: Sweden
Return to “.Net / Unity3D API”
Who is online
Users browsing this forum: No registered users and 12 guests