Help: Island demo disconnects one client shortly after start

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Molix
Posts: 40
Joined: 01 Apr 2009, 19:34
Location: Toronto, ON, Canada

Help: Island demo disconnects one client shortly after start

Postby Molix » 01 Apr 2009, 19:54

I figured that since I had an issue right out of the gate maybe it would be an easy or obvious fix.

When I run the SFSIsland demo on my two local machines, connecting to my SFS on a third, everything seems to work ok at first. Soon though, one of the clients disconnects. After some retries and observation, it seems to be when one of the players comes into the view of the other (though it is hard to tell).

I did not see anyone else with this problem. What could be causing this behavior? Also, are there any recommended strategies for debugging this type of problem?
ThomasLund
Posts: 1297
Joined: 14 Mar 2008, 07:52
Location: Sweden

Postby ThomasLund » 01 Apr 2009, 20:39

Hi and welcome!

My first thought is that the server timeouts your client if it has been sitting inactive for a while.

Try to check your MaxUserIdleTime setting in the Server/config.xml file - almost at the top.

I cant remember the default value, but I have raised mine if I recall to 30000 or so.

I've tested the Island demo with 3 clients at the same time. So should work.

The island demo code doesnt send anything to the server if you are not moving (poor mans optimization), so that might be what you see.

Try it and report back!

Best
Thomas
Molix
Posts: 40
Joined: 01 Apr 2009, 19:34
Location: Toronto, ON, Canada

Postby Molix » 01 Apr 2009, 21:39

Thanks for the quick reply and the welcome. Part of the reason we are using Unity and SFS is because of this API and the good community.

I bumped it up to 30000 as you suggested, but there is no change.

So I guess I'll give some more details:

Machines
- Server: Windows, running the free Pro version 1.6.5.01, just set up the other day. I think I applied the patch that was there too. I changed the port it is on (all the clients use the updated value too) but otherwise it is pretty much the defaults.
- Client 1: Windows, running the demo in the Unity editor 2.5.0f5
- Client 2: MacOSX, running the demo as a standalone, built with the above editor

Example:
Client 1 connects, walks around, types in chat, no problem.
Client 2 joins, can type in chat, and see Client 1's chat, etc.
(at this point neither client is "looking" at the other).
One of them starts to move around and gets closer to the other. Occasionally I'll see movement briefly, but soon enough (i.e. a few seconds) something goes wrong.

I called it "disconnected", though I am not sure that is technically it; the SFS Admin tool does not immediately show the person gone (even after Refreshing), but if the client that I suspect has "disconnected" types in chat, their name is not present on the message and the other person does not get it. I believe that means client.myUserName is blank at that point, which means...?
ThomasLund
Posts: 1297
Joined: 14 Mar 2008, 07:52
Location: Sweden

Postby ThomasLund » 02 Apr 2009, 06:41

Could you please try to look in the 3 logfiles - and maybe even try to send them?

The logfiles:
* The SFS server window contains a log of what happens from its point of view - there might be a clue there
* The player.log from the Mac client
* The log from the Windows editor

Please make sure that the 2 clients run with SFS debugging on (set in the connection) - cant remember if its doing that per default.

I dont have a Windows machine, so I havent tested 2.5 Windows at all. Might be something there - but very hard to tell without some more "hard" evidence.
Molix
Posts: 40
Joined: 01 Apr 2009, 19:34
Location: Toronto, ON, Canada

Postby Molix » 02 Apr 2009, 12:35

I'm not sure how to get the log from the Mac standalone, and the SFS server log seems pretty harmless, but now that I turned on the debug flag in LoginGUI the editor console and log have some suspicious items.

From the console when the editor client was disconnected:

Code: Select all

[SFS DEBUG] SocketExc System.Net.Sockets.SocketException: Connection refused
  at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remote_end) [0x00000]
  at System.Net.Sockets.Socket.Connect (System.Net.IPAddress address, Int32 port) [0x00000]
  at SmartFoxClientAPI.SmartFoxClient.ConnectThread () [0x00000]
UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String) (at Assets\Game\Scripts\LoginGUI.cs:124)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate() (at Assets\Game\Scripts\LoginGUI.cs:56)

and

Code: Select all

[SFS DEBUG] Socket connection failed. Trying BlueBox
UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String) (at Assets\Game\Scripts\LoginGUI.cs:124)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate() (at Assets\Game\Scripts\LoginGUI.cs:56)


However it seems to connect after that point and go into the island. The last two entries in the log are:

Code: Select all

[SFS DEBUG] [ RECEIVED ]: <msg t='sys'><body action='rmList' r='0'><rmList><rm id='1' priv='0' temp='0' game='0' ucnt='0' maxu='50' maxs='0'><n><![CDATA[The Hall]]></n></rm><rm id='2' priv='0' temp='0' game='0' ucnt='0' maxu='50' maxs='0'><n><![CDATA[The Kitchen]]></n></rm><rm id='3' priv='0' temp='0' game='0' ucnt='0' maxu='50' maxs='0'><n><![CDATA[The Garden]]></n></rm><rm id='4' priv='0' temp='0' game='0' ucnt='0' maxu='50' maxs='0'><n><![CDATA[The Bathroom]]></n></rm><rm id='5' priv='0' temp='0' game='0' ucnt='0' maxu='50' maxs='0'><n><![CDATA[The Garage]]></n></rm><rm id='6' priv='1' temp='0' game='0' ucnt='0' maxu='50' maxs='0'><n><![CDATA[The Living Room]]></n></rm></rmList></body></msg>, (len: 677)
UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String) (at Assets\Game\Scripts\LoginGUI.cs:124)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate() (at Assets\Game\Scripts\LoginGUI.cs:56)
 
(Filename: Assets/Game/Scripts/LoginGUI.cs Line: 124)

    Connected !
UnityEngine.Debug:Log(Object)
NetworkController:OnJoinRoom(Room) (at Assets\Game\Scripts\network\NetworkController.cs:67)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate() (at Assets\Game\Scripts\network\NetworkController.cs:38)
 
(Filename: Assets/Game/Scripts/network/NetworkController.cs Line: 67)


...which seems to me to just be receiving the room info and then reporting that it is connected. I did type some chat messages after connecting, then joined with the other client, and sent a chat message from that client and by the time I checked the editor it was disconnected (with the log above).

Does any of this help? Maybe I'll add some more logging---any suggestions on where to focus? Thanks again for your help.
ThomasLund
Posts: 1297
Joined: 14 Mar 2008, 07:52
Location: Sweden

Postby ThomasLund » 02 Apr 2009, 12:52

Yeah - the above behaviour is the client switching to http based protocol. It seems that it could not connect to the server via sockets. Either a wrong port or a firewall blocking.

The http protocol though should work though from then on. None of those errors are related to a disconnect.

But you should definitely try to get it running on the socket - maybe turn off your firewall or open the port 9339.

The Mac player.log is found in you home folder under:
Library/Logs/Unity

Is it always the editor client that seems to drop out? Could ypu try 2 stand alone builds?

The editor never really shuts down the game, and at least on Mac it often never releases the connection again until a restart of the editor.

Best
Thomas
Molix
Posts: 40
Joined: 01 Apr 2009, 19:34
Location: Toronto, ON, Canada

Postby Molix » 02 Apr 2009, 13:47

I now tried two standalones, no change. If I didn't mention it can happen on either client.

I added the OnDebugMessage handler from LoginGUI to NetworkController. Most of the messages look like coordinate updates, but there are some of these:

Code: Select all

[SFS DEBUG] XML Handler null reference exception System.NullReferenceException: Object reference not set to an instance of an object
  at SmartFoxClientAPI.Handlers.SysHandler.HandleSFSObject (System.Xml.XmlNode xml) [0x00000]
  at SmartFoxClientAPI.Handlers.SysHandler.HandleMessage (System.Object msgObj, System.String type) [0x00000]
  at SmartFoxClientAPI.SmartFoxClient.XmlReceived (System.String msg) [0x00000]
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String) (at Assets\Game\Scripts\network\NetworkController.cs:152)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate() (at Assets\Game\Scripts\network\NetworkController.cs:40)


My router was setup for the new port, but I didn't think it would matter anyway since all three machines are inside. Windows Firewall is off on the machine too. I'll try going back to port 9339 and report back.
ThomasLund
Posts: 1297
Joined: 14 Mar 2008, 07:52
Location: Sweden

Postby ThomasLund » 02 Apr 2009, 13:52

Aha - those XML exceptions are definitely not meant to happen.

If you could check the logfile and somewhere right above that exception there must be the XML string that was received by the client and that is causing the exception.

/Thomas
Molix
Posts: 40
Joined: 01 Apr 2009, 19:34
Location: Toronto, ON, Canada

Postby Molix » 02 Apr 2009, 13:57

Ooh, progress! :)

Here's the whole log (I hope this works).

[code]
Audio devices: Generic Hardware (default: Generic Hardware)
Player: init engine
Direct3D:
Version: Direct3D 9.0c [nv4_disp.dll 6.14.11.8208]
Renderer: NVIDIA GeForce 7300 LE
Vendor: NVIDIA
VRAM: 512 MB
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
[SFS DEBUG] Trying to connect
UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] SocketExc System.Net.Sockets.SocketException: Connection refused

at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remote_end) [0x00000]

at System.Net.Sockets.Socket.Connect (System.Net.IPAddress address, Int32 port) [0x00000]

at SmartFoxClientAPI.SmartFoxClient.ConnectThread () [0x00000]
UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] Socket connection failed. Trying BlueBox
UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: connect

UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Receive ]: '#3b911670c769a80f9f7194d9d640b80c


UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: poll

UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [Sending]: <msg t='sys'><body action='verChk' r='0'><ver v='154' /></body></msg>

UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: <msg t='sys'><body action='verChk' r='0'><ver v='154' /></body></msg>

UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: poll

UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Receive ]: '<cross-domain-policy><allow-access-from domain='*' to-ports='9339' /></cross-domain-policy>



UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ RECEIVED ]: <cross-domain-policy><allow-access-from domain='*' to-ports='9339' /></cross-domain-policy>, (len: 91)
UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Receive ]: '
UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Receive ]: '<msg t='sys'><body action='apiOK' r='0'></body></msg>



UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ RECEIVED ]: <msg t='sys'><body action='apiOK' r='0'></body></msg>, (len: 53)
UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: poll

UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: poll

UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: poll

UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: poll

UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [Sending]: <msg t='sys'><body action='login' r='0'><login z='simpleChat'><nick><![CDATA[pc1]]></nick><pword><![CDATA[]]></pword></login></body></msg>

UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: <msg t='sys'><body action='login' r='0'><login z='simpleChat'><nick><![CDATA[pc1]]></nick><pword><![CDATA[]]></pword></login></body></msg>

UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Receive ]: '
UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Receive ]: '<msg t='sys'><body action='logOK' r='0'><login n='pc1' id='1' mod='0'/></body></msg>



UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ RECEIVED ]: <msg t='sys'><body action='logOK' r='0'><login n='pc1' id='1' mod='0'/></body></msg>, (len: 84)
UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [Sending]: <msg t='sys'><body action='getRmList' r='-1'></body></msg>

UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: <msg t='sys'><body action='getRmList' r='-1'></body></msg>

UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Receive ]: '
UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: poll

UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Receive ]: '<msg t='sys'><body action='rmList' r='0'><rmList><rm id='1' priv='0' temp='0' game='0' ucnt='0' maxu='50' maxs='0'><n><![CDATA[The Hall]]></n></rm><rm id='2' priv='0' temp='0' game='0' ucnt='0' maxu='50' maxs='0'><n><![CDATA[The Kitchen]]></n></rm><rm id='3' priv='0' temp='0' game='0' ucnt='0' maxu='50' maxs='0'><n><![CDATA[The Garden]]></n></rm><rm id='4' priv='0' temp='0' game='0' ucnt='0' maxu='50' maxs='0'><n><![CDATA[The Bathroom]]></n></rm><rm id='5' priv='0' temp='0' game='0' ucnt='0' maxu='50' maxs='0'><n><![CDATA[The Garage]]></n></rm><rm id='6' priv='1' temp='0' game='0' ucnt='0' maxu='50' maxs='0'><n><![CDATA[The Living Room]]></n></rm></rmList></body></msg>



UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ RECEIVED ]: <msg t='sys'><body action='rmList' r='0'><rmList><rm id='1' priv='0' temp='0' game='0' ucnt='0' maxu='50' maxs='0'><n><![CDATA[The Hall]]></n></rm><rm id='2' priv='0' temp='0' game='0' ucnt='0' maxu='50' maxs='0'><n><![CDATA[The Kitchen]]></n></rm><rm id='3' priv='0' temp='0' game='0' ucnt='0' maxu='50' maxs='0'><n><![CDATA[The Garden]]></n></rm><rm id='4' priv='0' temp='0' game='0' ucnt='0' maxu='50' maxs='0'><n><![CDATA[The Bathroom]]></n></rm><rm id='5' priv='0' temp='0' game='0' ucnt='0' maxu='50' maxs='0'><n><![CDATA[The Garage]]></n></rm><rm id='6' priv='1' temp='0' game='0' ucnt='0' maxu='50' maxs='0'><n><![CDATA[The Living Room]]></n></rm></rmList></body></msg>, (len: 677)
UnityEngine.Debug:Log(Object)
LoginGUI:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
LoginGUI:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [Sending]: <msg t='sys'><body action='joinRoom' r='-1'><room id='3' pwd='' spec='0' leave='0' old='-1' /></body></msg>

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: <msg t='sys'><body action='joinRoom' r='-1'><room id='3' pwd='' spec='0' leave='0' old='-1' /></body></msg>

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Receive ]: '
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: poll

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Receive ]: '<msg t='sys'><body action='joinOK' r='3'><pid id='0'/><vars /><uLs r='3'><u i='1' m='0'><n><![CDATA[pc1]]></n><vars></vars></u></uLs></body></msg>
<msg t='sys'><body action='uCount' r='3' u='1'></body></msg>



UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ RECEIVED ]: <msg t='sys'><body action='joinOK' r='3'><pid id='0'/><vars /><uLs r='3'><u i='1' m='0'><n><![CDATA[pc1]]></n><vars></vars></u></uLs></body></msg>, (len: 146)
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

Connected !
UnityEngine.Debug:Log(Object)
NetworkController:OnJoinRoom(Room)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ RECEIVED ]: <msg t='sys'><body action='uCount' r='3' u='1'></body></msg>, (len: 60)
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [Sending]: <msg t='sys'><body action='asObj' r='3'><![CDATA[<dataObj><var n='y' t='n'>51.40764</var><var n='z' t='n'>671.2081</var><var n='_cmd' t='s'>t</var><var n='ry' t='n'>-0.1179444</var><var n='rz' t='n'>0</var><var n='rx' t='n'>0</var><var n='w' t='n'>0.9930202</var><var n='x' t='n'>1023.648</var></dataObj>]]></body></msg>

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: <msg t='sys'><body action='asObj' r='3'><![CDATA[<dataObj><var n='y' t='n'>51.40764</var><var n='z' t='n'>671.2081</var><var n='_cmd' t='s'>t</var><var n='ry' t='n'>-0.1179444</var><var n='rz' t='n'>0</var><var n='rx' t='n'>0</var><var n='w' t='n'>0.9930202</var><var n='x' t='n'>1023.648</var></dataObj>]]></body></msg>

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Receive ]: '
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: poll

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: poll

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: poll

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: poll

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: poll

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: poll

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: poll

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: poll

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: poll

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Receive ]: '<msg t='sys'><body action='uER' r='3'><u i ='2' m='0'><n><![CDATA[mac1]]></n><vars></vars></u></body></msg>
<msg t='sys'><body action='uCount' r='3' u='2'></body></msg>



UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ RECEIVED ]: <msg t='sys'><body action='uER' r='3'><u i ='2' m='0'><n><![CDATA[mac1]]></n><vars></vars></u></body></msg>, (len: 107)
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ RECEIVED ]: <msg t='sys'><body action='uCount' r='3' u='2'></body></msg>, (len: 60)
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [Sending]: <msg t='sys'><body action='asObj' r='3'><![CDATA[<dataObj><var n='_cmd' t='s'>f</var><var n='to_uid' t='n'>2</var></dataObj>]]></body></msg>

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: <msg t='sys'><body action='asObj' r='3'><![CDATA[<dataObj><var n='_cmd' t='s'>f</var><var n='to_uid' t='n'>2</var></dataObj>]]></body></msg>

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Receive ]: '
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [Sending]: <msg t='sys'><body action='asObj' r='3'><![CDATA[<dataObj><var n='_cmd' t='s'>f</var><var n='to_uid' t='n'>2</var></dataObj>]]></body></msg>

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: <msg t='sys'><body action='asObj' r='3'><![CDATA[<dataObj><var n='_cmd' t='s'>f</var><var n='to_uid' t='n'>2</var></dataObj>]]></body></msg>

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Receive ]: '
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: poll

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Receive ]: '<msg t='sys'><body action='dataObj' r='3'><user id='2' /><dataObj><![CDATA[<dataObj><var n='_cmd' t='s'>f</var><var n='to_uid' t='n'>1</var></dataObj>]]></dataObj></body></msg>



UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ RECEIVED ]: <msg t='sys'><body action='dataObj' r='3'><user id='2' /><dataObj><![CDATA[<dataObj><var n='_cmd' t='s'>f</var><var n='to_uid' t='n'>1</var></dataObj>]]></dataObj></body></msg>, (len: 176)
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [Sending]: <msg t='sys'><body action='asObj' r='3'><![CDATA[<dataObj><var n='y' t='n'>51.40764</var><var n='z' t='n'>671.2081</var><var n='_cmd' t='s'>t</var><var n='ry' t='n'>-0.1179444</var><var n='rz' t='n'>0</var><var n='rx' t='n'>0</var><var n='w' t='n'>0.9930202</var><var n='x' t='n'>1023.648</var></dataObj>]]></body></msg>

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: <msg t='sys'><body action='asObj' r='3'><![CDATA[<dataObj><var n='y' t='n'>51.40764</var><var n='z' t='n'>671.2081</var><var n='_cmd' t='s'>t</var><var n='ry' t='n'>-0.1179444</var><var n='rz' t='n'>0</var><var n='rx' t='n'>0</var><var n='w' t='n'>0.9930202</var><var n='x' t='n'>1023.648</var></dataObj>]]></body></msg>

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Receive ]: '
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [Sending]: <msg t='sys'><body action='asObj' r='3'><![CDATA[<dataObj><var n='y' t='n'>51.40764</var><var n='z' t='n'>671.2081</var><var n='_cmd' t='s'>t</var><var n='ry' t='n'>-0.07886767</var><var n='rz' t='n'>0</var><var n='rx' t='n'>0</var><var n='w' t='n'>0.9968851</var><var n='x' t='n'>1023.648</var></dataObj>]]></body></msg>

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: <msg t='sys'><body action='asObj' r='3'><![CDATA[<dataObj><var n='y' t='n'>51.40764</var><var n='z' t='n'>671.2081</var><var n='_cmd' t='s'>t</var><var n='ry' t='n'>-0.07886767</var><var n='rz' t='n'>0</var><var n='rx' t='n'>0</var><var n='w' t='n'>0.9968851</var><var n='x' t='n'>1023.648</var></dataObj>]]></body></msg>

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Receive ]: '
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [Sending]: <msg t='sys'><body action='asObj' r='3'><![CDATA[<dataObj><var n='y' t='n'>51.40764</var><var n='z' t='n'>671.2081</var><var n='_cmd' t='s'>t</var><var n='ry' t='n'>0.2139088</var><var n='rz' t='n'>0</var><var n='rx' t='n'>0</var><var n='w' t='n'>0.9768537</var><var n='x' t='n'>1023.648</var></dataObj>]]></body></msg>

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: <msg t='sys'><body action='asObj' r='3'><![CDATA[<dataObj><var n='y' t='n'>51.40764</var><var n='z' t='n'>671.2081</var><var n='_cmd' t='s'>t</var><var n='ry' t='n'>0.2139088</var><var n='rz' t='n'>0</var><var n='rx' t='n'>0</var><var n='w' t='n'>0.9768537</var><var n='x' t='n'>1023.648</var></dataObj>]]></body></msg>

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Receive ]: '
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [Sending]: <msg t='sys'><body action='asObj' r='3'><![CDATA[<dataObj><var n='y' t='n'>51.40764</var><var n='z' t='n'>671.2081</var><var n='_cmd' t='s'>t</var><var n='ry' t='n'>0.3086272</var><var n='rz' t='n'>0</var><var n='rx' t='n'>0</var><var n='w' t='n'>0.9511831</var><var n='x' t='n'>1023.648</var></dataObj>]]></body></msg>

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: <msg t='sys'><body action='asObj' r='3'><![CDATA[<dataObj><var n='y' t='n'>51.40764</var><var n='z' t='n'>671.2081</var><var n='_cmd' t='s'>t</var><var n='ry' t='n'>0.3086272</var><var n='rz' t='n'>0</var><var n='rx' t='n'>0</var><var n='w' t='n'>0.9511831</var><var n='x' t='n'>1023.648</var></dataObj>]]></body></msg>

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Receive ]: '
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Send ]: poll

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Receive ]: '<msg t='sys'><body action='dataObj' r='3'><user id='2' /><dataObj><![CDATA[<dataObj><var n='y' t='n'>45.28796</var><var n='z' t='n'>709.4053</var><var n='_cmd' t='s'>t</var><var n='ry' t='n'>-0.1179444</var><var n='rz' t='n'>0</var><var n='rx' t='n'>0</var><var n='w' t='n'>0.9930202</var><var n='x' t='n'>1079.261</var></dataObj>]]></dataObj></body></msg>
<msg t='sys'><body action='dataObj' r='3'><user id='2' /><dataObj><![CDATA[<dataObj><var n='y' t='n'>45.28796</var><var n='z' t='n'>709.4053</var><var n='_cmd' t='s'>t</var><var n='ry' t='n'>-0.1179444</var><var n='rz' t='n'>0</var><var n='rx' t='n'>0</var><var n='w' t='n'>0.9930202</var><var n='x' t='n'>1079.261</var></dataObj>]]></dataObj></body></msg>
<msg t='sys'><body action='dataObj' r='3'><user id='2' /><dataObj><![CDATA[<dataObj><var n='y' t='n'>47.15871</var><var n='z' t='n'>718.3182</var><var n='_cmd' t='s'>t</var><var n='ry' t='n'>0</var><var n='rz' t='n'>0</var><var n='rx' t='n'>0</var><var n='w' t='n'>1</var><var n='x' t='n'>1092.838</var></dataObj>]]></dataObj></body></msg>
<msg t='sys'><body action='dataObj' r='3'><user id='2' /><dataObj><![CDATA[<dataObj><var n='y' t='n'>46.54271</var><var n='z' t='n'>718.3182</var><var n='_cmd' t='s'>t</var><var n='ry' t='n'>0</var><var n='rz' t='n'>0</var><var n='rx' t='n'>0</var><var n='w' t='n'>1</var><var n='x' t='n'>1092.838</var></dataObj>]]></dataObj
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ RECEIVED ]: <msg t='sys'><body action='dataObj' r='3'><user id='2' /><dataObj><![CDATA[<dataObj><var n='y' t='n'>45.28796</var><var n='z' t='n'>709.4053</var><var n='_cmd' t='s'>t</var><var n='ry' t='n'>-0.1179444</var><var n='rz' t='n'>0</var><var n='rx' t='n'>0</var><var n='w' t='n'>0.9930202</var><var n='x' t='n'>1079.261</var></dataObj>]]></dataObj></body></msg>, (len: 356)
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ RECEIVED ]: <msg t='sys'><body action='dataObj' r='3'><user id='2' /><dataObj><![CDATA[<dataObj><var n='y' t='n'>45.28796</var><var n='z' t='n'>709.4053</var><var n='_cmd' t='s'>t</var><var n='ry' t='n'>-0.1179444</var><var n='rz' t='n'>0</var><var n='rx' t='n'>0</var><var n='w' t='n'>0.9930202</var><var n='x' t='n'>1079.261</var></dataObj>]]></dataObj></body></msg>, (len: 356)
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ RECEIVED ]: <msg t='sys'><body action='dataObj' r='3'><user id='2' /><dataObj><![CDATA[<dataObj><var n='y' t='n'>47.15871</var><var n='z' t='n'>718.3182</var><var n='_cmd' t='s'>t</var><var n='ry' t='n'>0</var><var n='rz' t='n'>0</var><var n='rx' t='n'>0</var><var n='w' t='n'>1</var><var n='x' t='n'>1092.838</var></dataObj>]]></dataObj></body></msg>, (len: 339)
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ RECEIVED ]: <msg t='sys'><body action='dataObj' r='3'><user id='2' /><dataObj><![CDATA[<dataObj><var n='y' t='n'>46.54271</var><var n='z' t='n'>718.3182</var><var n='_cmd' t='s'>t</var><var n='ry' t='n'>0</var><var n='rz' t='n'>0</var><var n='rx' t='n'>0</var><var n='w' t='n'>1</var><var n='x' t='n'>1092.838</var></dataObj>]]></dataObj
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [Sending]: <msg t='sys'><body action='asObj' r='-1'><![CDATA[<dataObj><var n='y' t='n'>51.40764</var><var n='z' t='n'>671.2081</var><var n='_cmd' t='s'>t</var><var n='ry' t='n'>0.3943673</var><var n='rz' t='n'>0</var><var n='rx' t='n'>0</var><var n='w' t='n'>0.9189529</var><var n='x' t='n'>1023.648</var></dataObj>]]></body></msg>

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] WriteToSocket: Not Connected.
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [Sending]: <msg t='sys'><body action='asObj' r='-1'><![CDATA[<dataObj><var n='y' t='n'>51.40764</var><var n='z' t='n'>671.2081</var><var n='_cmd' t='s'>t</var><var n='ry' t='n'>0.3272429</var><var n='rz' t='n'>0</var><var n='rx' t='n'>0</var><var n='w' t='n'>0.9449403</var><var n='x' t='n'>1023.648</var></dataObj>]]></body></msg>

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] WriteToSocket: Not Connected.
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [Sending]: <msg t='sys'><body action='pubMsg' r='-1'><txt><![CDATA[yo]]></txt></body></msg>

UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] WriteToSocket: Not Connected.
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Receive ]: '<msg t='sys'><body action='dataObj' r='3'><user id='2' /><dataObj><![CDATA[<dataObj><var n='y' t='n'>40.15871</var><var n='z' t='n'>718.3182</var><var n='_cmd' t='s'>t</var><var n='ry' t='n'>-0.1179444</var><var n='rz' t='n'>0</var><var n='rx' t='n'>0</var><var n='w' t='n'>0.9930202</var><var n='x' t='n'>1092.838</var></dataObj>]]></dataObj></body></msg>



UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ RECEIVED ]: <msg t='sys'><body action='dataObj' r='3'><user id='2' /><dataObj><![CDATA[<dataObj><var n='y' t='n'>40.15871</var><var n='z' t='n'>718.3182</var><var n='_cmd' t='s'>t</var><var n='ry' t='n'>-0.1179444</var><var n='rz' t='n'>0</var><var n='rx' t='n'>0</var><var n='w' t='n'>0.9930202</var><var n='x' t='n'>1092.838</var></dataObj>]]></dataObj></body></msg>, (len: 356)
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] XML Handler null reference exception System.NullReferenceException: Object reference not set to an instance of an object

at SmartFoxClientAPI.Handlers.SysHandler.HandleSFSObject (System.Xml.XmlNode xml) [0x00000]

at SmartFoxClientAPI.Handlers.SysHandler.HandleMessage (System.Object msgObj, System.String type) [0x00000]

at SmartFoxClientAPI.SmartFoxClient.XmlReceived (System.String msg) [0x00000]
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Receive ]: 'ok



UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ Receive ]: '<msg t='sys'><body action='dataObj' r='3'><user id='2' /><dataObj><![CDATA[<dataObj><var n='_cmd' t='s'>a</var><var n='mes' t='s'>walk</var></dataObj>]]></dataObj></body></msg>
<msg t='sys'><body action='dataObj' r='3'><user id='2' /><dataObj><![CDATA[<dataObj><var n='y' t='n'>38.13277</var><var n='z' t='n'>718.3137</var><var n='_cmd' t='s'>t</var><var n='ry' t='n'>-0.1179444</var><var n='rz' t='n'>0</var><var n='rx' t='n'>0</var><var n='w' t='n'>0.9930202</var><var n='x' t='n'>1092.819</var></dataObj>]]></dataObj></body></msg>
<msg t='sys'><body action='dataObj' r='3'><user id='2' /><dataObj><![CDATA[<dataObj><var n='y' t='n'>38.01057</var><var n='z' t='n'>717.7712</var><var n='_cmd' t='s'>t</var><var n='ry' t='n'>-0.1179444</var><var n='rz' t='n'>0</var><var n='rx' t='n'>0</var><var n='w' t='n'>0.9930202</var><var n='x' t='n'>1092.808</var></dataObj>]]></dataObj></body></msg>
<msg t='sys'><body action='dataObj' r='3'><user id='2' /><dataObj><![CDATA[<dataObj><var n='_cmd' t='s'>a</var><var n='mes' t='s'>idle</var></dataObj>]]></dataObj></body></msg>
<msg t='sys'><body action='pubMsg' r='3'><user id='2' /><txt><![CDATA[asdf]]></txt></body></msg>



UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ RECEIVED ]: <msg t='sys'><body action='dataObj' r='3'><user id='2' /><dataObj><![CDATA[<dataObj><var n='_cmd' t='s'>a</var><var n='mes' t='s'>walk</var></dataObj>]]></dataObj></body></msg>, (len: 176)
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] XML Handler null reference exception System.NullReferenceException: Object reference not set to an instance of an object

at SmartFoxClientAPI.Handlers.SysHandler.HandleSFSObject (System.Xml.XmlNode xml) [0x00000]

at SmartFoxClientAPI.Handlers.SysHandler.HandleMessage (System.Object msgObj, System.String type) [0x00000]

at SmartFoxClientAPI.SmartFoxClient.XmlReceived (System.String msg) [0x00000]
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ RECEIVED ]: <msg t='sys'><body action='dataObj' r='3'><user id='2' /><dataObj><![CDATA[<dataObj><var n='y' t='n'>38.13277</var><var n='z' t='n'>718.3137</var><var n='_cmd' t='s'>t</var><var n='ry' t='n'>-0.1179444</var><var n='rz' t='n'>0</var><var n='rx' t='n'>0</var><var n='w' t='n'>0.9930202</var><var n='x' t='n'>1092.819</var></dataObj>]]></dataObj></body></msg>, (len: 356)
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] XML Handler null reference exception System.NullReferenceException: Object reference not set to an instance of an object

at SmartFoxClientAPI.Handlers.SysHandler.HandleSFSObject (System.Xml.XmlNode xml) [0x00000]

at SmartFoxClientAPI.Handlers.SysHandler.HandleMessage (System.Object msgObj, System.String type) [0x00000]

at SmartFoxClientAPI.SmartFoxClient.XmlReceived (System.String msg) [0x00000]
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ RECEIVED ]: <msg t='sys'><body action='dataObj' r='3'><user id='2' /><dataObj><![CDATA[<dataObj><var n='y' t='n'>38.01057</var><var n='z' t='n'>717.7712</var><var n='_cmd' t='s'>t</var><var n='ry' t='n'>-0.1179444</var><var n='rz' t='n'>0</var><var n='rx' t='n'>0</var><var n='w' t='n'>0.9930202</var><var n='x' t='n'>1092.808</var></dataObj>]]></dataObj></body></msg>, (len: 356)
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] XML Handler null reference exception System.NullReferenceException: Object reference not set to an instance of an object

at SmartFoxClientAPI.Handlers.SysHandler.HandleSFSObject (System.Xml.XmlNode xml) [0x00000]

at SmartFoxClientAPI.Handlers.SysHandler.HandleMessage (System.Object msgObj, System.String type) [0x00000]

at SmartFoxClientAPI.SmartFoxClient.XmlReceived (System.String msg) [0x00000]
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ RECEIVED ]: <msg t='sys'><body action='dataObj' r='3'><user id='2' /><dataObj><![CDATA[<dataObj><var n='_cmd' t='s'>a</var><var n='mes' t='s'>idle</var></dataObj>]]></dataObj></body></msg>, (len: 176)
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] XML Handler null reference exception System.NullReferenceException: Object reference not set to an instance of an object

at SmartFoxClientAPI.Handlers.SysHandler.HandleSFSObject (System.Xml.XmlNode xml) [0x00000]

at SmartFoxClientAPI.Handlers.SysHandler.HandleMessage (System.Object msgObj, System.String type) [0x00000]

at SmartFoxClientAPI.SmartFoxClient.XmlReceived (System.String msg) [0x00000]
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] [ RECEIVED ]: <msg t='sys'><body action='pubMsg' r='3'><user id='2' /><txt><![CDATA[asdf]]></txt></body></msg>, (len: 96)
UnityEngine.Debug:Log(Object)
NetworkController:OnDebugMessage(String)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
NetworkController:FixedUpdate()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SFS DEBUG] XML Handler null reference exception System.NullReferenceException: Object reference not set to an instance of an object

at SmartFoxClientAPI.Handlers.SysHandler.HandlePublicMessage (System.Xml.XmlNode xml) [0x00000]

at SmartFoxClientAPI.Handlers.SysHandler.HandleMessage (System.Object msgObj, Syste
Molix
Posts: 40
Joined: 01 Apr 2009, 19:34
Location: Toronto, ON, Canada

Postby Molix » 02 Apr 2009, 14:01

That looked a lot better in the preview :?
Btw, the port change had no effect.
ThomasLund
Posts: 1297
Joined: 14 Mar 2008, 07:52
Location: Sweden

Postby ThomasLund » 02 Apr 2009, 14:49

Thanks for the post.

Weird thing is, that I see absolutely no error in the data being sent. Very weird.

Suddenly at some point it simply decides to drop the connection

Code: Select all

[SFS DEBUG] WriteToSocket: Not Connected.


Does this only happen when you mix platforms? Mac AND Windows? or also when running Windows only?

I would really love to hear if this also happens when its NOT running in http mode, but in socket mode
Molix
Posts: 40
Joined: 01 Apr 2009, 19:34
Location: Toronto, ON, Canada

Postby Molix » 02 Apr 2009, 16:13

I built a Windows standalone, duplicated the folder and started an instance from each (I wanted to keep the logs separate). I also did that on the Mac. The same thing happens.

I guess I'll try to figure out why it is not going into socket mode. I am thinking there is something wrong with my server setup. I'll report back if I find more.
Molix
Posts: 40
Joined: 01 Apr 2009, 19:34
Location: Toronto, ON, Canada

Postby Molix » 02 Apr 2009, 17:02

Ok, so in my quest to get the socket connection I realized that I was connecting to my server via the internal IP (e.g. 192.168.1.x). I apologize if this was dumb, or obvious.

Presumably that was causing some sort of conflict which lead to those bad things. Using my external IP and having it redirected through my router seems to allow socket connections and no issues (an instance running on Windows and Mac have been connected for about 10 minutes now beautifully).

Again, sorry if this was a dumb mistake. Thank you very much for your time. I'm sure it won't be my last question, but hopefully my last dumb one (at least for the week!).
ThomasLund
Posts: 1297
Joined: 14 Mar 2008, 07:52
Location: Sweden

Postby ThomasLund » 02 Apr 2009, 17:54

Hi!

There are NO dumb questions. Just dumb answers.

So fire away with anything you might run into, and I am just happy that it works for you now!!!

Best
Thomas

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