Hello,
Is there a problem with connecting multiple users from one application instance?
If not then how can I run on server hundreds of bots in case I want their logic to be done in Unity, because I use physics which I can't simulate on server side. The problem is that if I run an application instance for every bot it takes a lot of CPU (1-3%) even if application doesn't do anything (so that means that an almost empty project can eat a lot of CPU if hundreds of instances are running simultaneously).
Thanks.
[SOLVED] CREATING HUNDREDS OF BOTS IN ONE INSTANCE OF UNITY APPLICATION
- TryMyGames
- Posts: 59
- Joined: 19 Dec 2016, 22:20
- Location: Moldova, Chisinau
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[SOLVED] CREATING HUNDREDS OF BOTS IN ONE INSTANCE OF UNITY APPLICATION
Last edited by TryMyGames on 08 Jan 2017, 09:32, edited 1 time in total.
Re: CREATING HUNDREDS OF BOTS IN ONE INSTANCE OF UNITY APPLICATION
Hi,
we just talked about this topic in the latest article on our blog:
http://smartfoxserver.com/blog/ways-of- ... -game-p-2/
cheers
we just talked about this topic in the latest article on our blog:
http://smartfoxserver.com/blog/ways-of- ... -game-p-2/
cheers
- TryMyGames
- Posts: 59
- Joined: 19 Dec 2016, 22:20
- Location: Moldova, Chisinau
- Contact:
Re: CREATING HUNDREDS OF BOTS IN ONE INSTANCE OF UNITY APPLICATION
Nice! I will check it.
Thanks.
Thanks.
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