Is is possible to develop a battle camp type game for mobile devices using unity and smartfoxserver for multiplayer part ?
After reading their case studies, they have used Event Machine, Engine yard and Ruby to develop giant MMORPG. And here is what they did:
PennyPop operates two inter-dependent application clusters for the role-playing game. The first is a standard Ruby on Rails application that acts as an API and data transaction layer. The second cluster is what PennyPop calls their “Virtual World” - a large collection of virtual machines running their EventMachine-powered application, written in Ruby, to which clients (players’ mobile devices) make a persistent TCP connection.
Can you guys help us out in making a game like that and provide suggestions and techniques for which technology should we use as client and server will be off-course smartfox with deployment on AWS.
Also what does using two clusters means ?
Any Ideas, suggestions and case studies will be grateful.
Thanks.