Is there any particular reason why this may be occuring?
C#, Unity 5.5.1f1, SFS 2.12.2
Spawn Code, Only the Y axis seems to be an issue
Code: Select all
SpawnRemotePlayer (
(SFSUser)_userData,
new Vector3 (_userData.AOIEntryPoint.FloatX, _userData.AOIEntryPoint.FloatY, _userData.AOIEntryPoint.FloatZ),
Quaternion.Euler (0, (float) _userData.GetVariable("rot").GetDoubleValue(), 0)
);
*Edit: I've given the values a wee check since it's using a modified version of the MMO demo and it seems that the values show no differences which is a bit confusing to why there would be any jitter as if the character is battling with multiple Y values are instantiation.