Hello,
I have been suffering from issue with data synchronisation with room extension.
Requirement:
Need to lock room when game starts.
Scenario:
On server extension i am checking with player count, if sufficient players are available then i am starting gameplay. After starting gameplay i have to lock the room so that other player won't be able to join room. For that i am changing room capacity to it's max.
I have some usage of room capacity at client side also. So room capacity need to be updated at both side.
But when i am changing it to room extension it it's been changed at java extension side but not updated to client side & not getting roomcapacitychange event at client side.
Is their anything i am missing at client side? I need to synchronise and update room capacity change to both side.
Tools:
Unity3d 5.4.0
Netbeans 8.2
SmartFoxServer2X
UserCount not updated
- khokhani1510
- Posts: 17
- Joined: 06 Feb 2014, 11:08
- Location: Gujarat, India
- Contact:
Re: UserCount not updated
Can you please show the code used for changing the Room capacity?
Thanks
Thanks
Who is online
Users browsing this forum: No registered users and 98 guests