Trying to also send this back to the same user, not just others in AOI... Variables are added to the object message serverside. Could I just set "Sender" to "null"? Oh wait, that wouldn't work, lol... Then it wouldn't know where the AOI location the object was coming from.
Code: Select all
mmoApi.sendObjectMessage(mapRoom, Sender, newParams, new Vec3D(14, 14, 0));