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Discard UDP packet from 191.216.83.48:58709, reason: Sender UDP Port doesn't match current session port: 58709 != 58027
Since my game uses UDP for position updates, other players aren't able to see players with this mismatch, which has game-breaking effects. From what I can tell reading other users' posts is that this is probably caused by firewall/mobile carrier issues.
Since this has a big impact on gameplay, is it possible to catch the warning and disconnect the user so they can try to reconnect properly?