Because the network is not good, so client cannot get the value of room or user variables when the event is triggered, how could I fix this?
there were 3 players, 2 of them could get the value of room or user variables, but another one who is in AU sometimes cannot get the value
Cannot get variable value in in bad network condition
Re: Cannot get variable value in in bad network condition
If the network is so bad that packets get lost there's not much you can do. TCP already does all that it is possible to deliver them.
The best thing would be to have a server near to those clients in australia to improve the connection.
Cheers
The best thing would be to have a server near to those clients in australia to improve the connection.
Cheers
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