I'm getting a strange behavior from the mmo proximity update callback.
When players are at a certain position in the scene the callback will thrash back and forth between enter and exit messages for other players.
The scene locations that do this are at z 10,000
Scene locations at z 8,000 do not produce this behavior.
I have the map bounds for the mmo room set to -62000, 62000 for all axis
Is there a limit to the size of the map?
Server 2.12.5
Map bounds for mmo room
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- Posts: 33
- Joined: 19 Sep 2015, 01:15
Re: Map bounds for mmo room
Hi,
no there's no limit for the map size.
I am not sure what you mean by that.
Can you provide a more clear description of the issue, including errors or debug transcripts?
Is there a way to reproduce this, or is it intermittent?
Also what client technology and relative API version are you using?
Thanks
no there's no limit for the map size.
When players are at a certain position in the scene the callback will thrash back and forth between enter and exit messages for other players.
I am not sure what you mean by that.
Can you provide a more clear description of the issue, including errors or debug transcripts?
Is there a way to reproduce this, or is it intermittent?
Also what client technology and relative API version are you using?
Thanks
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- Posts: 33
- Joined: 19 Sep 2015, 01:15
Re: Map bounds for mmo room
What's happening is at certain positions I'm seeing avatars which are positioned within the AOI come in and out of proximity every second or so, even though I have verified they are all transmitting the correct position.
If there is no map limit perhaps the issue is in my end.
I'm using the c# unity client with server 2.12.5
Thanks
If there is no map limit perhaps the issue is in my end.
I'm using the c# unity client with server 2.12.5
Thanks
Re: Map bounds for mmo room
Does that happen even when they're not moving?
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- Posts: 33
- Joined: 19 Sep 2015, 01:15
Re: Map bounds for mmo room
Problem was on my end.
Thanks for your help.
Thanks for your help.
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