Page 1 of 1

Is sfs2x using socket.io or its own proprietry code?

Posted: 20 Nov 2017, 15:20
by trueicecold
I'm planning on creating a mobild card game using sf2x.

Should we expect socket.io issues and bugs, or is sfs2x using its own implementation of websocket client library?

Re: Is sfs2x using socket.io or its own proprietry code?

Posted: 20 Nov 2017, 17:54
by Lapo
Hi,
I am not sure what you're referring to.

SmartFoxServer runs on our own socket engine that has been tested and refined in over 12 years. This is for direct TCP and UDP traffic.
For websockets we embed the Jetty webserver which is a rock solid and lightweight solution.

Does this help?

p.s. = if you're interesting in more in depth data and discussion on performance/scalability etc... take a look at our white papers here:
http://docs2x.smartfoxserver.com/Overview/white-papers

Re: Is sfs2x using socket.io or its own proprietry code?

Posted: 20 Nov 2017, 20:09
by trueicecold
Thanks Lapo, was just making sure you're not using the open source socket.io lib.