Standalone build on Unity 5.1.3 & 5.2 for Win crash on exit.
Re: Standalone build on Unity 5.1.3 & 5.2 for Win crash on e
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- greencrazycat
- Posts: 2
- Joined: 09 Aug 2016, 20:06
Re: Standalone build on Unity 5.1.3 & 5.2 for Win crash on exit.
public void OnApplicationQuit()
{
//old code
// if(sfs != null)
// sfs.Disconnect();
//new code
if (sfs!=null && sfs.IsConnected)
{
Application.CancelQuit();
StartCoroutine(coroutineDisconect());
}
}
IEnumerator coroutineDisconect()
{
sfs.Disconnect();
while (sfs.IsConnected)
{
yield return new WaitForEndOfFrame();
}
Application.Quit();
}
{
//old code
// if(sfs != null)
// sfs.Disconnect();
//new code
if (sfs!=null && sfs.IsConnected)
{
Application.CancelQuit();
StartCoroutine(coroutineDisconect());
}
}
IEnumerator coroutineDisconect()
{
sfs.Disconnect();
while (sfs.IsConnected)
{
yield return new WaitForEndOfFrame();
}
Application.Quit();
}
- greencrazycat
- Posts: 2
- Joined: 09 Aug 2016, 20:06
Re: Standalone build on Unity 5.1.3 & 5.2 for Win crash on exit.
Code: Select all
public void OnApplicationQuit()
{
//old code
// if(sfs != null)
// sfs.Disconnect();
//new code
if (sfs!=null && sfs.IsConnected)
{
Application.CancelQuit();
StartCoroutine(coroutineDisconect());
}
}
IEnumerator coroutineDisconect()
{
sfs.Disconnect();
while (sfs.IsConnected)
{
yield return new WaitForEndOfFrame();
}
Application.Quit();
}
it works for me
- AndyMartin458
- Posts: 55
- Joined: 15 May 2012, 21:57
Re: Standalone build on Unity 5.1.3 & 5.2 for Win crash on exit.
Glad that's working for you too.
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