Code: Select all
Error
at jsStackTrace (blob:http://localhost/5d004a02-5b8f-4fbd-ab42-e740290a3cde:1063:12)
at stackTrace (blob:http://localhost/5d004a02-5b8f-4fbd-ab42-e740290a3cde:1077:21)
at blob:http://localhost/5d004a02-5b8f-4fbd-ab42-e740290a3cde:65:36
at __ZN6il2cpp2vm9Exception5RaiseEP15Il2CppException [il2cpp::vm::Exception::Raise(Il2CppException?*)] (blob:http://localhost/5d004a02-5b8f-4fbd-ab42-e740290a3cde:2279520:2)
at _Dictionary_2_get_Item_m3712646189_gshared (blob:http://localhost/5d004a02-5b8f-4fbd-ab42-e740290a3cde:1733835:2)
at _SFSRoomManager_GetRoomById_m2771480811 (blob:http://localhost/5d004a02-5b8f-4fbd-ab42-e740290a3cde:2706444:9)
at _SFSRoomManager_ReplaceRoom_m2430389055 (blob:http://localhost/5d004a02-5b8f-4fbd-ab42-e740290a3cde:2440494:7)
at Array._SFSRoomManager_ReplaceRoom_m1793880446 (blob:http://localhost/5d004a02-5b8f-4fbd-ab42-e740290a3cde:2882230:9)
at __ZN21InterfaceFuncInvoker1IP12Il2CppObjectS1_E6InvokeEjP11Il2CppClassPvS1_ [undefined?_? InterfaceFuncInvoker1<Il2CppObject?S?*, undefined?1?>()] (blob:http://localhost/5d004a02-5b8f-4fbd-ab42-e740290a3cde:2528415:51)
at _SystemController_PopulateRoomList_m139293013 (blob:http://localhost/5d004a02-5b8f-4fbd-ab42-e740290a3cde:2204386:4)
So to test, I...
- downloaded the windows installer for SFS2X and did a clean install (I didn't have the demo server files so this was easier)
- patched it to the most recent patch
- downloaded the Unity5 Examples and extracted out the mmo example (#7)
- updated the client API to 1.6.5
- made a development webgl build (a regular as well, but it shows cryptic errors)
And I'm getting pretty much the same error:
Code: Select all
Error
at jsStackTrace (blob:http://localhost/9a88d67b-28ea-41a8-9180-ce8851765cfd:1063:12)
at stackTrace (blob:http://localhost/9a88d67b-28ea-41a8-9180-ce8851765cfd:1077:21)
at blob:http://localhost/9a88d67b-28ea-41a8-9180-ce8851765cfd:65:36
at __ZN6il2cpp2vm9Exception5RaiseEP15Il2CppException [il2cpp::vm::Exception::Raise(Il2CppException?*)] (blob:http://localhost/9a88d67b-28ea-41a8-9180-ce8851765cfd:1526844:2)
at _Dictionary_2_get_Item_m4277290203_gshared (blob:http://localhost/9a88d67b-28ea-41a8-9180-ce8851765cfd:1232191:2)
at _SFSRoomManager_GetRoomById_m2771480811 (blob:http://localhost/9a88d67b-28ea-41a8-9180-ce8851765cfd:1735229:9)
at _SFSRoomManager_ReplaceRoom_m2430389055 (blob:http://localhost/9a88d67b-28ea-41a8-9180-ce8851765cfd:1603004:7)
at Array._SFSRoomManager_ReplaceRoom_m1793880446 (blob:http://localhost/9a88d67b-28ea-41a8-9180-ce8851765cfd:1823611:9)
at __ZN21InterfaceFuncInvoker1IP12Il2CppObjectS1_E6InvokeEjP11Il2CppClassPvS1_ [undefined?_? InterfaceFuncInvoker1<Il2CppObject?S?*, undefined?1?>()] (blob:http://localhost/9a88d67b-28ea-41a8-9180-ce8851765cfd:1649986:50)
at _SystemController_PopulateRoomList_m139293013 (blob:http://localhost/9a88d67b-28ea-41a8-9180-ce8851765cfd:1491408:4)
The error is firing when trying to select a room. Now with my project, I was able to connect fine with client API 1.6.3 and a build from Unity 5.4, I was just getting other errors once inside the game. Now I can't even connect at all. I have no issues with windows standalone builds. Only the webgl. I didn't get to test this with a 5.3 version of Unity.