Hello,
My game works fine for a few users, but when user count rises above 10-15, all users encounter delay and lag in game.
I've thought that it's a memory leak, but thread count doesn't increase enormously. While there are 75-80 threads, users may experience delay. But it doesn't happen for a few concurrent users.
I guess the reason behind this issue is multiple concurrent requests at a time from multiple users. But if it's that so, how MMO's work properly?
I'm using SmartFox with default settings.
Thanks for any help.
Game lags for concurrent requests
Re: Game lags for concurrent requests
Hi,
no the server can deal with tens of thousands of concurrent requests, provided enough resources.
What is the packet rate of a single client. In other words how many packets per second are you sending?
Are these 10-15 players all in the same Room?
What Room type is it?
Is the problem appearing in a local network test or online?
If the latter where is the game hosted? E.g. a dedicated server, cloud, home DSL?
thanks
no the server can deal with tens of thousands of concurrent requests, provided enough resources.
My game works fine for a few users, but when user count rises above 10-15, all users encounter delay and lag in game.
What is the packet rate of a single client. In other words how many packets per second are you sending?
Are these 10-15 players all in the same Room?
What Room type is it?
Is the problem appearing in a local network test or online?
If the latter where is the game hosted? E.g. a dedicated server, cloud, home DSL?
thanks
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