Finally I got my iOS App Approved and my Android app successfully deployed.
I use:
-Cocos2d-x 2.2.6
-Latest version of Smartfox C++ client
-Boost 1.55
-NDK r10d
-XCode 6
It's painstaking hard. MAYBE BECAUSE I AM NOT C++ EXPERT.
A lot of thing here and there to fix to get it working ranging from compiling Boost to work on both iOS/Android and correct version of C++ to get it compiled with ton of warning. With so many paths to explore and failed.
I have to change some Smartfox C++ client code to get it working.
The C++ sample(FullHouse) on Smartfox Download section used old version of C++ client which doesn't support Unicode and that cause me a lot of headache because my App need Unicode.
Thanks;
My Experience with Cocos2d-x + Smartfox C++ on Android&iOS
Moderators: Lapo, Bax, MBagnati
Re: My Experience with Cocos2d-x + Smartfox C++ on Android&i
Thanks for your feedback.
Can you give us more details as to what you needed to change in the API?
cheers
Can you give us more details as to what you needed to change in the API?
cheers
Re: My Experience with Cocos2d-x + Smartfox C++ on Android&i
Sorry I don't remember exactly. I think a few data type changes in a few place and comment out a few line of codes due to C++ standard different between Smartfox C++ client and the one I use. And only for iOS version, for Android, I don't need to update any code.
As you know, many variety of C++ compilers are there and some of them are not happy to live together.
As you know, many variety of C++ compilers are there and some of them are not happy to live together.
Lapo wrote:Thanks for your feedback.
Can you give us more details as to what you needed to change in the API?
cheers
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