sending Transforms with BlueBox

Submit all your BlueBox related questions or report a bug here!

Moderators: Lapo, Bax

unitologist
Posts: 13
Joined: 04 Jan 2012, 23:13

sending Transforms with BlueBox

Postby unitologist » 11 Jun 2012, 23:26

So when I have a bluebox connection my transform sender ( like theUnity fps example) pegs out the Unity profiler at 95% for that script. It behaves much more reasonably when a socket connection is made. I'm guessing this is because the default rate is at a tenth of a second which is too fast for bluebox. So what's a good rate to set this at? I set it to .5 which was better but produced some jerkiness. Also read that there is a client config with bluebox settings? Where is it for Unity(or is this only for flash)?
unitologist
Posts: 13
Joined: 04 Jan 2012, 23:13

Re: sending Transforms with BlueBox

Postby unitologist » 14 Jun 2012, 18:27

Ok after spending some time looking at this it looks like the something in the client API uses tons of CPU time when switching to BlueBox.
Sending an ExtensionRequest without bluebox: 2% CPU
Sending an ExtensionRequest WITH bluebox: 98% CPU

not sure what I can do about this :(
you all just waiting for IE to get web sockets or what?

Return to “BlueBox”

Who is online

Users browsing this forum: No registered users and 1 guest