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sending Transforms with BlueBox

Posted: 11 Jun 2012, 23:26
by unitologist
So when I have a bluebox connection my transform sender ( like theUnity fps example) pegs out the Unity profiler at 95% for that script. It behaves much more reasonably when a socket connection is made. I'm guessing this is because the default rate is at a tenth of a second which is too fast for bluebox. So what's a good rate to set this at? I set it to .5 which was better but produced some jerkiness. Also read that there is a client config with bluebox settings? Where is it for Unity(or is this only for flash)?

Re: sending Transforms with BlueBox

Posted: 14 Jun 2012, 18:27
by unitologist
Ok after spending some time looking at this it looks like the something in the client API uses tons of CPU time when switching to BlueBox.
Sending an ExtensionRequest without bluebox: 2% CPU
Sending an ExtensionRequest WITH bluebox: 98% CPU

not sure what I can do about this :(
you all just waiting for IE to get web sockets or what?