sending Transforms with BlueBox
Posted: 11 Jun 2012, 23:26
So when I have a bluebox connection my transform sender ( like theUnity fps example) pegs out the Unity profiler at 95% for that script. It behaves much more reasonably when a socket connection is made. I'm guessing this is because the default rate is at a tenth of a second which is too fast for bluebox. So what's a good rate to set this at? I set it to .5 which was better but produced some jerkiness. Also read that there is a client config with bluebox settings? Where is it for Unity(or is this only for flash)?