Hi,
The game is released, in debug state, but fully playable and finalized here : https://www.crossingwoods.com
In French and [bad] english too, i keep adding content before starting ad campaign.
It's an adventure game and a very simplified life simulation, with many multiplayer features, minigames, clothes, player's house... Fully inspired from animal crossing.
some pictures : http://www.facebook.com/media/set/?set=a.517653854946587.120195.101010499944260&type=1
these are characters and maps, ingame maps really look like this.
So i must take time to thank a lot the smartfox team wick make possible for a single person like me to release such a big and ambitious games, thanks especially to bax who answered a lot of my basic questions this last year (and who will certainly have new questions to answer).
CrossingWoods (social game with openspace2)
CrossingWoods (social game with openspace2)
Last edited by radiateur on 27 Jun 2014, 10:21, edited 1 time in total.
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- Posts: 6
- Joined: 04 Mar 2013, 22:55
Re: [WIP] Crossing Woods (social game with openspace2)
Congratulations for this amazing work. Try to translate it to English, wont take you that long... If you get it into two languages together with FB integration, you will easily achieve a good number of players.
Keep up the good work.
Keep up the good work.
Re: [WIP] Crossing Woods (social game with openspace2)
Thank you,
English translation should be the first thing to do, but it's a huge translation work (the game need a lot of dialogues for quests), a real headache problem for a good english moderation/community team, and it would also ask a better work around server stuff i think (i will desesperatly need a better ping).
So yes this is the main thing to do, but i think i'll firstly try and build and optimise the main game features on a french version with french players x) !
English translation should be the first thing to do, but it's a huge translation work (the game need a lot of dialogues for quests), a real headache problem for a good english moderation/community team, and it would also ask a better work around server stuff i think (i will desesperatly need a better ping).
So yes this is the main thing to do, but i think i'll firstly try and build and optimise the main game features on a french version with french players x) !
Re: [WIP] Crossing Woods (social game with openspace2)
Great work! Can't wait to see it finished. Also please remember to let us know when it is ready, so we can add it to our showcase.
Paolo Bax
The SmartFoxServer Team
The SmartFoxServer Team
Re: [WIP] Crossing Woods (social game with openspace2)
Thank you, i still have a lot of work around loots system (items on the floor), but i'll post here the final url.
Re: CrossingWoods (social game with openspace2)
up, almost totally finished .
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- Posts: 5
- Joined: 16 Jul 2014, 16:48
Re: CrossingWoods (social game with openspace2)
Do you have done it with smart fox server 2x / basic or pro ???
Re: CrossingWoods (social game with openspace2)
it works with smartfox 2x
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