IPV6 Connection IOS 11.0.3

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unity.webmyne
Posts: 24
Joined: 13 Feb 2017, 09:49

IPV6 Connection IOS 11.0.3

Postby unity.webmyne » 17 Oct 2017, 05:15

Hello Bax,

I am connecting smartfox server from my IOS device which is running on IOS 11.0.3 and i wont let me connect with smartfox server on IPv6 connection.
On IPV4 connection this will work smoothly.Because of this reason my IOS game is not approved.i have followed your answer from forums for adding below line to ''server.xml". Currently in file below three lines is there for socket address.
<socketAddresses>
<socket address="0.0.0.0" port="9933" type="TCP"/>
<socket address="127.0.0.1" port="9933" type="UDP"/>
<socket address="::" port="9933" type="TCP"/>
</socketAddresses>


I have done this modification as per forum link as below.
http://www.smartfoxserver.com/forums/viewtopic.php?f=18&t=18486

Please help us.

Thanks,
Unity.webmyne
unity.webmyne
Posts: 24
Joined: 13 Feb 2017, 09:49

Re: IPV6 Connection IOS 11.0.3

Postby unity.webmyne » 17 Oct 2017, 05:36

Hello Lepo.

After reading Below post

Re: IPv6 support
Postby Lapo » 08 Jul 2016, 15:04
Yes, use this:
Code: Select all
<socketAddresses>
<socket address="::" port="9933" type="TCP"/>
</socketAddresses>

You don't need anything else :)

:: is the short form for 0:0:0:0:0:0:0:0, which is the equivalent of 0.0.0.0 under IPv4

cheers
Lapo



I have replaced all socketAddresses code with given as above,than also i can not able to connect with smartfox server with IPV6 connection.
Is there any other settings i have to do in admistrationpanel of smartfox server?

Thanks,
Unity.webmyne
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Lapo
Site Admin
Posts: 23008
Joined: 21 Mar 2005, 09:50
Location: Italy

Re: IPV6 Connection IOS 11.0.3

Postby Lapo » 17 Oct 2017, 08:33

Hi,
99% of the issues with connecting via IPv6 is the client side, no the server side.
Have you followed the tests recommended by Apple and also reported on this site?
The URL you have posted: viewtopic.php?f=18&t=18486
contains 3 tests that you need to run to verify compliance before submitting your app.

Have you tested those scenarios? If so where exactly did you have problems?

Thanks
Lapo
--
gotoAndPlay()
...addicted to flash games
unity.webmyne
Posts: 24
Joined: 13 Feb 2017, 09:49

Re: IPV6 Connection IOS 11.0.3

Postby unity.webmyne » 17 Oct 2017, 09:05

Hi. Lepo

We have solved issue by upgrading client side API of c# unity.thanks a lot for you quick reply.

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