SmartFoxServer Silverlight API
SendObject Method (obj, roomId)
NamespacesSmartFoxClientAPISmartFoxClientSendObject(SFSObject, Int32)
Send an SFSObject to the other users in the current room.
This method can be used to send complex/nested data structures to clients, like a game move or a game status change. Supported data types are: Strings, Booleans, Numbers, Arrays, Objects.
Declaration Syntax
C#Visual BasicVisual C++
public void SendObject(
	SFSObject obj,
	int roomId
)
Public Sub SendObject ( _
	obj As SFSObject, _
	roomId As Integer _
)
public:
void SendObject(
	SFSObject^ obj, 
	int roomId
)
Parameters
obj (SFSObject)
the SFSObject to be sent.
roomId (Int32)
the id of the target room, in case of multi-room join (optional, default value: activeRoomId).
Remarks

Sends:
SFSEvent..::.OnObjectReceivedDelegate

Version:
SmartFoxServer Basic / Pro

Examples
The following example shows how to send a simple object with primitive data to the other users.
CopyC#
SFSObject move = new SFSObject();
move.Put("x", 150);
move.Put("y", 250);
move.Put("speed", 8);
smartFox.SendObject(move);
See Also

Assembly: SmartFoxClientAPI_Silverlight (Module: SmartFoxClientAPI_Silverlight) Version: 1.0.0.0 (1.0.0.0)