Ok i've solved it.
The firewall lock the connection Socket ad activate connection Blubox.
t's
Search found 45 matches
- 16 Jun 2021, 10:06
- Forum: SFS2X Questions
- Topic: Encrypt Connection
- Replies: 6
- Views: 5365
- 08 Jun 2021, 15:47
- Forum: SFS2X Questions
- Topic: Encrypt Connection
- Replies: 6
- Views: 5365
Re: Encrypt Connection
I've seen that the user that do login from app enter in bluebox.
Why?
Why?
- 07 Jun 2021, 13:11
- Forum: SFS2X Questions
- Topic: Encrypt Connection
- Replies: 6
- Views: 5365
Re: Encrypt Connection
Nope,
all connection are client side, the WEBGL (wss) is immediate (olso in editor mode with unity (https))
the app instead have a login after 30/40 seconds...
all connection are client side, the WEBGL (wss) is immediate (olso in editor mode with unity (https))
the app instead have a login after 30/40 seconds...
- 06 Jun 2021, 22:43
- Forum: SFS2X Questions
- Topic: Encrypt Connection
- Replies: 6
- Views: 5365
Encrypt Connection
hi Lapo, hi Bax,
I've a chat in WEBGL wss where user login is ok.
Have app android and ios that are linked at WEBGL chat.
Why when i use app spent about 30/60 sec to login?
I've a chat in WEBGL wss where user login is ok.
Have app android and ios that are linked at WEBGL chat.
Why when i use app spent about 30/60 sec to login?
- 28 May 2021, 11:16
- Forum: SFS2X Questions
- Topic: lagMonitor
- Replies: 1
- Views: 2428
lagMonitor
Hi Lapo & staff,
i put a lagMonitor with this settings: sfs.EnableLagMonitor(true,5,5);
then open 4 client, same zone, same room.
i'm waiting 1/2 minutes to balance lag time.
Why the lag value of the players client is so different?
i put a lagMonitor with this settings: sfs.EnableLagMonitor(true,5,5);
then open 4 client, same zone, same room.
i'm waiting 1/2 minutes to balance lag time.
Why the lag value of the players client is so different?
- 12 May 2021, 09:04
- Forum: SFS2X Questions
- Topic: Thread
- Replies: 2
- Views: 2932
Re: Thread
thank's it works
- 12 May 2021, 05:44
- Forum: SFS2X Questions
- Topic: Thread
- Replies: 2
- Views: 2932
Thread
Hi, everytime i open a room threads aumented of 1 unit and never decrease. I use javascript serverside code. use 1 scheduler that close when destroy the room. i declare olso var dbMan = getParentZone().getDBManager(); i must destroy olso "dbMan"? if yes in Destroy function how can i do thi...
- 30 Apr 2021, 06:57
- Forum: SFS2X Questions
- Topic: ZONE JOIN
- Replies: 1
- Views: 2407
ZONE JOIN
Like USER_JOIN_ROOM/USER_LEAVE_ROOM which is its complementary of USER_JOIN_ZONE?.
USER_DISCONNECT?
USER_LOGOUT?
t's
USER_DISCONNECT?
USER_LOGOUT?
t's
- 28 Apr 2021, 08:13
- Forum: SFS2X Questions
- Topic: getApi().setRoomVariables OWNER
- Replies: 2
- Views: 3102
Re: getApi().setRoomVariables OWNER
Thanks Lapo, i've put only isGlobal....
- 27 Apr 2021, 22:56
- Forum: SFS2X Questions
- Topic: getApi().setRoomVariables OWNER
- Replies: 2
- Views: 3102
getApi().setRoomVariables OWNER
Hi Lapo, i want that the variable was assign to user but olso if i write "sender" this variables was assigned always to server. What can i do? function init(){ addRequestHandler("cv", cv); ---- ---- } function cv(params,sender){ var Pos=params.getUtfString("Pos"); var r...
- 03 Apr 2021, 14:57
- Forum: SFS2X Questions
- Topic: Thread increment
- Replies: 1
- Views: 2527
Thread increment
How can i decrease the number of thread?.
I've notice that the 80% of them are on 0%.
What can i do?.
I've notice that the 80% of them are on 0%.
What can i do?.
- 09 Jan 2021, 23:21
- Forum: SFS2X Questions
- Topic: Server Variable
- Replies: 1
- Views: 5450
Server Variable
Hi, when i try to move value from "Mazzetto1" or "Mazzetto2" into Player Cards, sometime the value returned is null why?. Variable on server: Pz1=0; Pz2=0; Mazzetto1="AAAA"; Mazzetto2="BBBB"; Carte1="CCCC"; Carte2="DDDD"; Carte3="EEEE&...
- 09 Jan 2021, 23:11
- Forum: SFS2X Questions
- Topic: Info
- Replies: 2
- Views: 6039
Re: Info
Ok solve it, change in sfs admin page
- 08 Jan 2021, 13:32
- Forum: SFS2X Questions
- Topic: Info
- Replies: 2
- Views: 6039
Info
Hi,
i've licence for 500 users why in the box appear only for 100?
i've refresh and reload but it seems don't upate it
i've licence for 500 users why in the box appear only for 100?
i've refresh and reload but it seems don't upate it
- 30 Oct 2020, 11:35
- Forum: SFS2X Questions
- Topic: Server Variable
- Replies: 15
- Views: 12628
Re: Server Variable
yep, the problem is random from 0/2 times every match. I can't reproduce it i think ony that for an immediate down band one of the player don't recive the information from the server. the match have mani part. Assegnazione carte: NEVER ERROR Distribuzione posti: NEVER ERROR Pesca Mazzo: NEVER ERROR ...