Search found 62 matches
- 03 Aug 2014, 07:43
- Forum: The Gallery
- Topic: CrossingWoods (social game with openspace2)
- Replies: 7
- Views: 18510
Re: CrossingWoods (social game with openspace2)
it works with smartfox 2x
- 27 Jun 2014, 10:22
- Forum: The Gallery
- Topic: CrossingWoods (social game with openspace2)
- Replies: 7
- Views: 18510
Re: CrossingWoods (social game with openspace2)
up, almost totally finished .
- 12 May 2014, 17:19
- Forum: SFS2X Questions
- Topic: Get previous version of SFS2X
- Replies: 4
- Views: 6646
Re: Get previous version of SFS2X
thank you Lapo, i'll try on the nas of a friend.
- 12 May 2014, 15:55
- Forum: SFS2X Questions
- Topic: Get previous version of SFS2X
- Replies: 4
- Views: 6646
Re: Get previous version of SFS2X
Hello Lapo and thanks for the answer. I can't give console logs cause i'm still using the rc3 on my dev server. (Not the production one where i use the last version). I had tested a newer version there's a year and as it failed to boot i had reinstalled the rc3 (i still had the install jar at this t...
- 12 May 2014, 09:31
- Forum: SFS2X Questions
- Topic: Get previous version of SFS2X
- Replies: 4
- Views: 6646
Get previous version of SFS2X
Is there a way to download previous previous version of Smartfox 2X ? I would need an old distrib for my private home server (a synology nas), i don't know why but i can only install 2.0.0-RC3 version, every newer versions fail to start. (surely because it's not a comon distrib) If not possible, wha...
- 26 Feb 2014, 09:30
- Forum: OpenSpace v2 discussions and help
- Topic: map bug when adding tiles.
- Replies: 3
- Views: 12895
Re: map bug when adding tiles.
I have updated the server jar extension but the bug still occured, yesterday i have updated the client component and compiled the game, i'll try again with a buggy map. I think that you juste need 2 maps files, one buggy and the same one working, the library and the swf assets, (and call them with t...
- 25 Feb 2014, 15:30
- Forum: OpenSpace v2 discussions and help
- Topic: map bug when adding tiles.
- Replies: 3
- Views: 12895
map bug when adding tiles.
I got strange bugs since the beginiing with map edition in openspace editor. Some map are created well, and works well, but if i add a tile in it, suddendly my avatar can't go in this map. I need to remove this tile or an other somtimes. There's absolutly no messages sent in traces or logs about thi...
- 09 Dec 2013, 14:16
- Forum: OpenSpace v2 discussions and help
- Topic: Acces tile's skin references after map is generated.
- Replies: 6
- Views: 18063
Re: Acces tile's skin references after map is generated.
Great, thank you bax ^^
PS : I'm so happy i almost finished the development x)
PS : I'm so happy i almost finished the development x)
- 06 Dec 2013, 16:22
- Forum: OpenSpace v2 discussions and help
- Topic: Acces tile's skin references after map is generated.
- Replies: 6
- Views: 18063
Re: Acces tile's skin references after map is generated.
Hello,
I did like you said and it works very nice (thank you), but i have an extension of my question :
How could i access tiles located INSIDE a supertile ? By using a named supertile like this : "supertile.skin1" "supertile.skin2" ?
I did like you said and it works very nice (thank you), but i have an extension of my question :
How could i access tiles located INSIDE a supertile ? By using a named supertile like this : "supertile.skin1" "supertile.skin2" ?
- 22 Oct 2013, 08:13
- Forum: OpenSpace v2 discussions and help
- Topic: Acces tile's skin references after map is generated.
- Replies: 6
- Views: 18063
Re: Acces tile's skin references after map is generated.
Thank you Bax
- 14 Oct 2013, 09:06
- Forum: OpenSpace v2 discussions and help
- Topic: Acces tile's skin references after map is generated.
- Replies: 6
- Views: 18063
Acces tile's skin references after map is generated.
Helllo, I already know how to catch a mouse-event to a skin, and then fire a function to manipulate this skin : mySkin.gotoAndPlay("action"); It's easy because the Mouse-event send the Skin references, like this i can access position of the skin on the screen and else. But what i don't kno...
- 31 Jul 2013, 09:44
- Forum: SFS2X Questions
- Topic: InvitationReplyRequest undefined
- Replies: 5
- Views: 7627
Re: InvitationReplyRequest undefined
Yes it's strange, i knew that a class undefined is strange cause the imports are ok, (everything is recognized and colorised like it have to be in flash) I use flash CS6 12.0.2.529 Flash player 11.7.700.224 My Smartfox server is on 2.0.1 I Updated the last API and the lastest Smartfox bits component...
- 31 Jul 2013, 07:26
- Forum: SFS2X Questions
- Topic: InvitationReplyRequest undefined
- Replies: 5
- Views: 7627
Re: InvitationReplyRequest undefined
Hello Lapo,
That one :
That one :
Code: Select all
smartFox.send(new InvitationReplyRequest(evt.params.invitation, InvitationReply.ACCEPT));
- 30 Jul 2013, 13:21
- Forum: SFS2X Questions
- Topic: InvitationReplyRequest undefined
- Replies: 5
- Views: 7627
InvitationReplyRequest undefined
Hello, i got a problem with invitation requests. I can invite user, the event is listenned, but i can't send a InvitationReplyRequest. I get this error : ReferenceError: Error #1065: variable InvitationReplyRequest is undefined I import all these package related to invitations : import com.smartfoxs...
- 30 Jul 2013, 08:54
- Forum: OpenSpace v2 discussions and help
- Topic: Need help in editing the map
- Replies: 24
- Views: 46812
Re: Need help in editing the map
wow thanks, it's great ^^, it's so simple !
I can add any kind of extension like this, great !
I can add any kind of extension like this, great !