Search found 55 matches

by AndyMartin458
08 Jul 2019, 18:45
Forum: SFS2X C# API
Topic: InitCrypto fails
Replies: 3
Views: 6591

Re: InitCrypto fails

The issue had to do with ProxyEnable being set to 1 in the registry settings. This is apparently an issue with Mono: https://github.com/mono/mono/issues/10030

A quick fix is to set ProxyEnable to 0.
by AndyMartin458
03 Jul 2019, 14:49
Forum: SFS2X C# API
Topic: InitCrypto fails
Replies: 3
Views: 6591

Re: InitCrypto fails

Hi Lapo. I sent a build to you. Let me know if it says "Securely Connected".
by AndyMartin458
02 Jul 2019, 16:14
Forum: SFS2X C# API
Topic: InitCrypto fails always
Replies: 9
Views: 12097

Re: InitCrypto fails always

Hi Lapo. I've checked the certificate on both websites and it appears to be fine. rest.consortya.com:8443 . My colleague has a clone of the same repository with the same configuration settings. We've even met up and are now on the same wifi, with the same results. I can connect, and he cannot. The e...
by AndyMartin458
02 Jul 2019, 16:05
Forum: SFS2X C# API
Topic: InitCrypto fails
Replies: 3
Views: 6591

InitCrypto fails

We've been using HTTPS with smartfox for about a year now. We recently updated to Unity 2018.4.2 . At first my computer was failing to connect. I went to the server and reimported the SSL cert. After that, my computer was able to connect. My colleague's computer is still failing to connect however. ...
by AndyMartin458
02 Jul 2019, 15:36
Forum: SFS2X C# API
Topic: WebSocketSharp Conflict. Could it be internal instead of public?
Replies: 12
Views: 17570

Re: WebSocketSharp Conflict. Could it be internal instead of public?

The new plugin works great! But, the Allegorithmic Substance plugin seems to have other issues now. Think I'm going to remove it and use Substance Player to bake out all the textures that were relying on the editor plugin.
by AndyMartin458
02 Jul 2019, 14:49
Forum: SFS2X C# API
Topic: InitCrypto fails always
Replies: 9
Views: 12097

Re: InitCrypto fails always

How can I test if I'm having the same issue? I am able to connect from my machine to our server, but InitCrypto fails on my colleague's machine on his network. When my colleague tries to connect to our server, the server log says "com.smartfoxserver.v2.exceptions.SFSRuntimeException: Login reje...
by AndyMartin458
01 Jul 2019, 16:19
Forum: SFS2X C# API
Topic: WebSocketSharp Conflict. Could it be internal instead of public?
Replies: 12
Views: 17570

Re: WebSocketSharp Conflict. Could it be internal instead of public?

Hi Paolo, I have a thread going on their end, but they haven't responded yet https://forum.substance3d.com/index.php/topic,29625.0.html They appear to be using WebSocketSharp for some remote interface to edit textures. I'm not quite sure. They are bringing in the file as a .dll and manually loading ...
by AndyMartin458
01 Jul 2019, 15:42
Forum: SFS2X C# API
Topic: WebSocketSharp Conflict. Could it be internal instead of public?
Replies: 12
Views: 17570

Re: WebSocketSharp Conflict. Could it be internal instead of public?

I'll look at the link. I did also post something for the plugin developers to look at. https://forum.substance3d.com/index.php?topic=29625.0
by AndyMartin458
28 Jun 2019, 17:29
Forum: SFS2X C# API
Topic: WebSocketSharp Conflict. Could it be internal instead of public?
Replies: 12
Views: 17570

WebSocketSharp Conflict. Could it be internal instead of public?

I am working on upgrading to 'Unity 2018.4.2'. Unity has made it a requirement to use a separate plugin for Substance textures. This plugin imports websocketsharp and is causing issues in my project. Would it be possible for you to make the declaration of the WebSocketSharp code internal to the sfs2...
by AndyMartin458
28 Jun 2019, 16:28
Forum: SFS2X C# API
Topic: New C# API v1.7.9 released
Replies: 3
Views: 6835

Re: New C# API v1.7.9 released

The documentation still states that it should be called as a coroutine. Might want to fix that.
by AndyMartin458
13 Oct 2016, 16:55
Forum: SFS2X Questions
Topic: Prevent idle timeout
Replies: 3
Views: 8233

Re:

The ping can be done with a simple empty request to your extension. This will be enough to reset the idle timer. I found that an empty request like this wasn't enough. i.e. ExtensionRequest request = new ExtensionRequest(string.Empty, new SFSObject()); Connection.Send(request); Here is what I imple...
by AndyMartin458
02 Oct 2015, 19:00
Forum: SFS2X C# API
Topic: How to recover a password with email address?
Replies: 5
Views: 8573

Re: How to recover a password with email address?

I think a decent and cheap solution would be for you to provide optional parameters for the password reset. Other users are not going to know, easily, which e-mail address a user is using for their account. Simply put, whatever parameters are passed in the password reset request should be matched ag...
by AndyMartin458
01 Oct 2015, 16:42
Forum: SFS2X C# API
Topic: How to recover a password with email address?
Replies: 5
Views: 8573

Re: How to recover a password with email address?

OK. Most login systems do have a forgot username feature, but I will overlook that part. For security reasons though, I think it should be allowed to specify any unique criteria for resetting the password. i.e. Someone in my system presently could reset anyone's password just by knowing their userna...

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