Search found 4602 matches
- 03 Mar 2023, 08:54
- Forum: SFS2X Questions
- Topic: Admin tool Log Viewer custom file load
- Replies: 14
- Views: 28775
Re: Admin tool Log Viewer custom file load
Can you please post the module declaration in your AdminTool.xml file?
- 02 Mar 2023, 15:40
- Forum: SFS2X Questions
- Topic: Admin tool Log Viewer custom file load
- Replies: 14
- Views: 28775
Re: Admin tool Log Viewer custom file load
The logged error mentions a previous error causing the module to be discarded.
Is there another error reported in the logs before that line?
Is there another error reported in the logs before that line?
- 13 Feb 2023, 09:40
- Forum: SFS2X Questions
- Topic: Cannot read properties of undefined (reading 'value')
- Replies: 3
- Views: 3079
Re: Cannot read properties of undefined (reading 'value')
Hello. mapItems are generated by the Extension when initialized. It looks like something in your setup is wrong, in fact we tested locally on a brand new installation and everything works fine, if you deploy the example as described in the tutorial. Our suggestion is to check the server-side logs, t...
- 19 Dec 2022, 08:23
- Forum: SFS2X C# API
- Topic: SFSObject Get Values?
- Replies: 2
- Views: 6427
Re: SFSObject Get Values?
Hello. Not sure what the problem is... are you having issues retrieving the parameters on the server side? If yes, it looks like you are expecting an object with the name of the request containing your parameters. This is wrong. Your parameters are directly contained in the params object, so: int id...
- 14 Dec 2022, 10:12
- Forum: SFS2X Questions
- Topic: pingpongrequest
- Replies: 10
- Views: 11215
Re: pingpongrequest
Doesn't really make sense that I have to call sfs.disconnect on app quit even if it fixes the issue. This feels like a hack fix to fix something that is a result of some other error. I believe the cause of the issue is if [SFS - ERROR] Error handling data: Value was either too large or too small fo...
- 13 Dec 2022, 13:41
- Forum: SFS2X Questions
- Topic: pingpongrequest
- Replies: 10
- Views: 11215
Re: pingpongrequest
The fact that the "you are not connected" warning keeps showing in the console even after stopping the editor indicates that something is still running. I'd suggest to a "sfs.Disconnect()" call in the application quit listener. Also, is the first error showing every time? Or did ...
- 12 Dec 2022, 17:08
- Forum: SFS2X Questions
- Topic: pingpongrequest
- Replies: 10
- Views: 11215
Re: pingpongrequest
It is not clear if the last error you reported and the first one (which is different) are related on your client. Do you see them both in your console? If yes, in which order?
Also, can you show when and how you enable the lag monitoring?
Thanks.
Also, can you show when and how you enable the lag monitoring?
Thanks.
- 01 Dec 2022, 09:41
- Forum: SFS2X Questions
- Topic: pingpongrequest
- Replies: 10
- Views: 11215
Re: pingpongrequest
There's a chance that the issue is related to the fact that in Unity all SFS events are processed at once when the SmartFox.ProcessEvents method is called. We suspect that the ping-pong request (which is sent automatically when the lag monitor is enabled) is sent after the connection as already clos...
- 05 Oct 2022, 07:01
- Forum: Job offers and requests
- Topic: Job offer: Unity multiplayer FPS demo game development
- Replies: 4
- Views: 19559
Re: Job offer: Unity multiplayer FPS demo game development
Hello Redblame.
Thank you for your reply. Can you please contact us by email? So we can further discuss the topic.
You can write at info AT smartfox server DOT com.
Thank you for your reply. Can you please contact us by email? So we can further discuss the topic.
You can write at info AT smartfox server DOT com.
- 04 Oct 2022, 16:06
- Forum: SFS2X C# API
- Topic: "Unity" Error Cannot connect to server and cant access localhost:8080...
- Replies: 12
- Views: 17308
Re: "Unity" Error Cannot connect to server and cant access localhost:8080...
When you select the level, a request is sent to the server-side Extension. If nothing happens, then something wrong is happening on the server side. Again check the server logs.
- 04 Oct 2022, 13:34
- Forum: SFS2X C# API
- Topic: "Unity" Error Cannot connect to server and cant access localhost:8080...
- Replies: 12
- Views: 17308
Re: "Unity" Error Cannot connect to server and cant access localhost:8080...
The API version and the connection mode are printed after the connection is established (see LoginSceneController script, OnConnection method). Then the login is attempted and either a LOGIN or LOGIN_ERROR event should be received by the client. If no event is received, then something wrong is happe...
- 04 Oct 2022, 07:31
- Forum: SFS2X C# API
- Topic: "Unity" Error Cannot connect to server and cant access localhost:8080...
- Replies: 12
- Views: 17308
Re: "Unity" Error Cannot connect to server and cant access localhost:8080...
If you get a "connection lost" error message, it means that the client connected but didn't complete the login step.
Did you check the Unity console for possible errors? Maybe something is preventing the login step execution.
Did you check the Unity console for possible errors? Maybe something is preventing the login step execution.
- 03 Oct 2022, 08:26
- Forum: SFS2X Questions
- Topic: New Unity examples pack
- Replies: 2
- Views: 4040
Re: New Unity examples pack
Any tutorials on the Space war and fps and mmo projects? All the Unity tutorials, including those you mentioned, are available in our online documentation. You can start from this page: http://docs2x.smartfoxserver.com/ExamplesUnity/introduction And then go to the tutorial of choice in the menu on ...
- 22 Sep 2022, 08:48
- Forum: SFS2X Questions
- Topic: Job offer: Unity multiplayer FPS demo game development
- Replies: 0
- Views: 103802
Job offer: Unity multiplayer FPS demo game development
The SmartFoxServer team is looking for a talented Unity developer to port an old multiplayer FPS example to the latest Unity engine with of makeover in the graphics and UI department. Check all the details in this post: https://www.smartfoxserver.com/forums/viewtopic.php?f=7&t=28850
- 22 Sep 2022, 08:47
- Forum: SFS2X C# API
- Topic: Job offer: Unity multiplayer FPS demo game development
- Replies: 0
- Views: 110456
Job offer: Unity multiplayer FPS demo game development
The SmartFoxServer team is looking for a talented Unity developer to port an old multiplayer FPS example to the latest Unity engine with of makeover in the graphics and UI department. Check all the details in this post: https://www.smartfoxserver.com/forums/viewtopic.php?f=7&t=28850