Search found 204 matches
- 05 Jan 2018, 14:20
- Forum: SFS2X Questions
- Topic: Jetty and SSL Error
- Replies: 8
- Views: 9217
Re: Jetty and SSL Error
According to Jetty's doc the error above is nothing to worry about. It is complaining about some old syntax in a config file that is going to be deprecated. This means that the settings are actually valid. What is not clear to me is why this is happening. Have you migrated old Jetty files from a pr...
- 02 Jan 2018, 21:20
- Forum: SFS2X Questions
- Topic: Jetty and SSL Error
- Replies: 8
- Views: 9217
Re: Jetty and SSL Error
Hi, it looks like you manually changed some of the Jetty config files. Can you explain what you've done? The instructions for setting up TLS are found here: http://docs2x.smartfoxserver.com/GettingStarted/cryptography Normally you don't need to edit Jetty's config. Cheers The only thing I did was c...
- 01 Jan 2018, 18:21
- Forum: SFS2X Questions
- Topic: Jetty and SSL Error
- Replies: 8
- Views: 9217
Jetty and SSL Error
Hello, Today I have an interesting issue, I'm trying to setup Jetty and SSL with SFS2X but I'm getting this error in my logs: WARN [main] xml.XmlConfiguration - Config error at <Set name=" KeyStorePassword"><Property name="jetty.sslContext.keyStorePassword" deprecated= "jett...
- 28 Nov 2017, 03:18
- Forum: SFS2X C# API
- Topic: [SOLVED] Not getting any Debug.Log or print messages after connection
- Replies: 5
- Views: 8422
Re: [SOLVED] Not getting any Debug.Log or print messages after connection
All good now, forgot to add this line here:
void Update() {
sfs.ProcessEvents ();
}
void Update() {
sfs.ProcessEvents ();
}
- 28 Nov 2017, 02:04
- Forum: SFS2X C# API
- Topic: [SOLVED] Not getting any Debug.Log or print messages after connection
- Replies: 5
- Views: 8422
Re: Not getting any Debug.Log or print messages after connection
Very hard to guess what might be going on here. What I noticed is that you call the Connect method before adding the SFSEvent listeners. Can you reverse that? Any difference? So, I went ahead and redid a script with just a basic layout. It goes like this: using System.Collections; using System.Coll...
- 27 Nov 2017, 23:21
- Forum: SFS2X C# API
- Topic: [SOLVED] Not getting any Debug.Log or print messages after connection
- Replies: 5
- Views: 8422
Re: Not getting any Debug.Log or print messages after connection
Bax wrote:Very hard to guess what might be going on here.
What I noticed is that you call the Connect method before adding the SFSEvent listeners.
Can you reverse that? Any difference?
Didn't seem to do it either, It's odd because I have the connect script attached to an empty game object.
- 24 Nov 2017, 22:25
- Forum: SFS2X C# API
- Topic: [SOLVED] Not getting any Debug.Log or print messages after connection
- Replies: 5
- Views: 8422
[SOLVED] Not getting any Debug.Log or print messages after connection
Hi all, For the past couple of weeks I've found something odd happening within Unity. My player can connect and login - I know because the SFS2X logs are showing him/her logged in. But for some reason after the login my join room request is not sent like it was doing before and my Debug.Log and prin...
- 13 Oct 2017, 17:07
- Forum: SFS2X Questions
- Topic: Unity 2017 - Error.
- Replies: 2
- Views: 4687
Re: Unity 2017 - Error.
Hey, I'm not entirely sure what this error (see error below) is referring to in my C# script. Error: Assets/Scripts/Connect.cs(15,7): error CS0123: A method or delegate `Connect.onLogin()' parameters do not match delegate `Sfs2X.Core.EventListenerDelegate(Sfs2X.Core.BaseEvent)' parameters Full Code...
- 08 Oct 2017, 16:36
- Forum: SFS2X Questions
- Topic: Unity 2017 - Error.
- Replies: 2
- Views: 4687
Unity 2017 - Error.
Hey, I'm not entirely sure what this error (see error below) is referring to in my C# script. Error: Assets/Scripts/Connect.cs(15,7): error CS0123: A method or delegate `Connect.onLogin()' parameters do not match delegate `Sfs2X.Core.EventListenerDelegate(Sfs2X.Core.BaseEvent)' parameters Full Code ...
- 28 Aug 2017, 21:24
- Forum: SFS2X Questions
- Topic: SFS2X Unity connection seems to default immediately to BlueBox.
- Replies: 2
- Views: 4666
Re: SFS2X Unity connection seems to default immediately to BlueBox.
In your code you are connecting to port 8080, which is the port of the internal web server, used for both BlueBox and WSS communication. WSS is used when your project's build is set to WebGL only. I guess you have a different setting, but you are still trying to connect to 8080. The server logs the...
- 25 Aug 2017, 21:53
- Forum: SFS2X Questions
- Topic: SFS2X Unity connection seems to default immediately to BlueBox.
- Replies: 2
- Views: 4666
SFS2X Unity connection seems to default immediately to BlueBox.
Hi there, Recently I am switching some projects over to Unity. For now, I'm just using the Editor to try to connect to SFS, but when I play the scene the connect script doesn't fire anything in Unity. However, for some reason the server logs tell a different story. For some odd reason the logs are s...
- 25 Aug 2017, 21:17
- Forum: SFS2X C# API
- Topic: Are the unity examples updated for 2017.1?
- Replies: 3
- Views: 6188
Re: Are the unity examples updated for 2017.1?
Bax wrote:All the examples were expected to be fully compatible with Unity 2017.
They are... except the Connector, Lobby and Advanced Connector, in which you can't interact with the UI controls.
Of course this is not related to SmartFoxServer, so we need to investigate why it occurs.
Alright awesome, thanks!
- 23 Aug 2017, 16:43
- Forum: SFS2X C# API
- Topic: Are the unity examples updated for 2017.1?
- Replies: 3
- Views: 6188
Are the unity examples updated for 2017.1?
Hey there, I can see on the examples page that the changelog for the Unity examples are for Unity 5, but I just wanted to understand if they actually were or if this is mislabeled. Because Unity has come out with a completely new version , Unity 2017.1. If it isn't updated, do you guys have a timefr...
- 31 Jul 2017, 21:06
- Forum: SFS2X ActionScript 3 API
- Topic: Flash being phased out by 2020.
- Replies: 5
- Views: 18678
Flash being phased out by 2020.
Hello all,
I was wondering as Adobe has announced they will be completely phasing out support for Adobe Flash by 2020, what will be 2X's main platform after that. And will it change your approach on things?
I was wondering as Adobe has announced they will be completely phasing out support for Adobe Flash by 2020, what will be 2X's main platform after that. And will it change your approach on things?
- 13 Jul 2017, 16:12
- Forum: SFS2X HTML5 / JavaScript API
- Topic: Is there anyway to pass a....
- Replies: 4
- Views: 7303
Re: Is there anyway to pass a....
Sorry, your question is not very clear. Username and passwords ARE strings... what else should you send? Can you please clarify? About the "JavaScript client side documentation", I suppose you are referring to the tutorials describing the examples we already provide. In this case we are c...