how to edit the sentence that appears when user try to add someone has full buddylist

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MrPencen
Posts: 5
Joined: 31 Jul 2021, 17:58

how to edit the sentence that appears when user try to add someone has full buddylist

Postby MrPencen » 04 Aug 2021, 06:49

Hello
I have put that max users can be added in buddyList is 5

Code: Select all

         <BuddyList active="true">
            <size>5</size>
            <maxBuddyVariables>10</maxBuddyVariables>
            <mode>advanced</mode>
            <offLineBuddyVariables>true</offLineBuddyVariables>
            <permissionTimeOut>86400</permissionTimeOut>
            <mutualAddBuddy>true</mutualAddBuddy>
            <mutualRemoveBuddy>true</mutualRemoveBuddy>
         </BuddyList>


and It works but I only need to change the sentence which appears to the user when he try to add someone has ful buddyList
the sentence appears is : "An error occurred while loading thebuddy list: Target buddy list is full"

from where please?


thank you
User avatar
Lapo
Site Admin
Posts: 23008
Joined: 21 Mar 2005, 09:50
Location: Italy

Re: how to edit the sentence that appears when user try to add someone has full buddylist

Postby Lapo » 04 Aug 2021, 12:05

Hi,
in old SFS1.x there was no way to change the API error messages unless you open the sources and modify them directly.

With SFS2X client error messages are entirely customizable, though.

Cheers
Lapo
--
gotoAndPlay()
...addicted to flash games
MrPencen
Posts: 5
Joined: 31 Jul 2021, 17:58

Re: how to edit the sentence that appears when user try to add someone has full buddylist

Postby MrPencen » 06 Aug 2021, 08:05

Thank you

another question please
where does sfs pro store buddyList?
if in database how can I open it and edit buddylist for users?
User avatar
Lapo
Site Admin
Posts: 23008
Joined: 21 Mar 2005, 09:50
Location: Italy

Re: how to edit the sentence that appears when user try to add someone has full buddylist

Postby Lapo » 06 Aug 2021, 13:50

By default they are stored in local files, but you won't be able to edit them directly as they are encoded as binary data via Java serialization.
You can read more here:
https://www.smartfoxserver.com/docs/1x/
Section 6.10

cheers
Lapo

--

gotoAndPlay()

...addicted to flash games

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