How to create a new Avatar in Open Space

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sankarganesh86
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How to create a new Avatar in Open Space

Postby sankarganesh86 » 02 Mar 2010, 10:34

I copy and paste the Avatar Library & Box Avatar MovieClip from slopes/libraries/AvatarsLibrariesExample to new Fla file and save it as AvatarsLibrariesExample so we dont need to change the OpenSpace.xml file

and i call openSpace.createMyAvatar("box",null,initialSkin); with new AvatarsLibrariesExaple.SWF

i Will get
Error #2007: Parameter child must be non-null. in Flash
Logger Event Message:
Populating pathfinder nodes for user avatar.
Logger stopped in this place
What is the reason
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Bax
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Postby Bax » 02 Mar 2010, 17:23

There must be something else going on, as we just did the same test and it works. Maybe you did other changes.
Paolo Bax
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sankarganesh86
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Postby sankarganesh86 » 03 Mar 2010, 06:53

If i run the Open Space Slope Example it is working but
it the out put Panel i will get FarWest_Ranch\libraries\AvatarClassesExamples\BoxAvatarMovieClip

Class File Trace Message why it is so....
and please explain me how to create a new Avatar MoveiClip in Open Space

1) I create a new FLA file and save it as Avatar.fla new MovieClip name it as roundMovieClip and i export the Movie Clip with Same Name and i load the swf to my main game Fla
2)In openSpace.xml i create a new Line in <AvatarType type="round" className=roundMovieClip (it is the name of the MovieClip in the Avatar.swf)and default access time etc....

in the main game.fla i type
openSpace.initialize(smartFox, avatarsLibrary); to load the Avatar
openSpace.createMyAvatar("round",null,initialSkin);

what i want to do next
i need to create any class file for the new Avatar MovieClip if it is so
where i need to put that class file
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Bax
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Postby Bax » 03 Mar 2010, 08:33

If i run the Open Space Slope Example it is working but
it the out put Panel i will get FarWest_Ranch\libraries\AvatarClassesExamples\BoxAvatarMovieClip

Class File Trace Message why it is so....

I'm sorry but I don't understand what is going on. You said you are running the Slopes example, but then the trace reports "FarWest_Ranch...". I suggest you to make a copy of the whole example and restart from scratch modifying it.

and please explain me how to create a new Avatar MoveiClip in Open Space

1) I create a new FLA file and save it as Avatar.fla new MovieClip name it as roundMovieClip and i export the Movie Clip with Same Name and i load the swf to my main game Fla
2)In openSpace.xml i create a new Line in <AvatarType type="round" className=roundMovieClip (it is the name of the MovieClip in the Avatar.swf)and default access time etc....

in the main game.fla i type
openSpace.initialize(smartFox, avatarsLibrary); to load the Avatar
openSpace.createMyAvatar("round",null,initialSkin);

what i want to do next
i need to create any class file for the new Avatar MovieClip if it is so
where i need to put that class file

Check the OpenSpace API documentation: the description of the IAvatarMovieClip describes how to create an avatar class. What you are doing is not enough, as you need an actionscript class "behind" the movieclip.
Paolo Bax
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sankarganesh86
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Joined: 06 Jan 2010, 09:50
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Postby sankarganesh86 » 03 Mar 2010, 08:52

Finally i found the solution of my problem bax thank you for your replay
we want to place a Avatar Class file near to the Avatar swf file

if i create a new Avatar swf and a class file we want to place both the file in same folder then it is working

thank you for your replay .......

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