Hello,
I'm using SFS2x and OpenSpace in my project, recently i have found an issue with what i think is network latency, but i'm not completely sure about it.
Sometimes when we are playing our game, and we click fast in different tile the avatar starts moving, and after that its like the position is resetted to the initial point, and starts walking again. I assume that this happens when the path arrives multiple times.
I'm not sure on how to deal with this, i've been searching in the forums for a post similar to this one but without any luck.
Thanks
Ivan
Avatar Jumping
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- Posts: 21
- Joined: 16 Jul 2010, 17:02
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- Posts: 21
- Joined: 16 Jul 2010, 17:02
We made some tests to narrow this issue down:
In local environments, with LAN network timings and latency the issue is too hard to reproduce, almost impossible for us at least.
We tested the issue on the Open Space example and it has the same behavior, we can reproduce this using the example.
Also other Open Space game, Pet Pet Park, has the same behavior.
In local environments, with LAN network timings and latency the issue is too hard to reproduce, almost impossible for us at least.
We tested the issue on the Open Space example and it has the same behavior, we can reproduce this using the example.
Also other Open Space game, Pet Pet Park, has the same behavior.
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- Posts: 21
- Joined: 16 Jul 2010, 17:02
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