InitCrypto Nintendo issue

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v.potapov
Posts: 21
Joined: 12 Feb 2020, 06:29

InitCrypto Nintendo issue

Postby v.potapov » 14 Apr 2021, 13:18

Hello,

Recently we've updated client dll library to 1.7.13 version from 1.7.8.0. So far everything was good, platforms PS4, Steam and Xbox works perfectly. But when we tried Nintendo build we are getting error on the OnCryptoInit callback. Strange thing is - on 1.7.8.0 Nintendo cryptoinit works fine.

Some extra info : For connecting we using hostname instead of ip

We have some server logs, but file extension '.txt' not allowed to attach

Regards,
Vas
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Bax
Site Admin
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Joined: 29 Mar 2005, 09:50
Location: Italy
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Re: InitCrypto Nintendo issue

Postby Bax » 14 Apr 2021, 15:21

Hello.
Are you getting errors on the client or server side?
Can you please share them (if you can't attach here, please send by email at support -at- smartfoxserver.com).
Thank you.
Paolo Bax
The SmartFoxServer Team
v.potapov
Posts: 21
Joined: 12 Feb 2020, 06:29

Re: InitCrypto Nintendo issue

Postby v.potapov » 15 Apr 2021, 06:09

Hi Bax,

On a client side we getting these errors:

Code: Select all

CryptoInit failed!
[TCPSocketLayer] Connection closed by the remote side


I've sent email with logs.
Thanks
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Bax
Site Admin
Posts: 4609
Joined: 29 Mar 2005, 09:50
Location: Italy
Contact:

Re: InitCrypto Nintendo issue

Postby Bax » 21 Apr 2021, 10:26

The issue is now fixed and it's included in C# API v1.7.14 release.
Paolo Bax
The SmartFoxServer Team

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