mono-io-layer-error (10004)

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v.potapov
Posts: 21
Joined: 12 Feb 2020, 06:29

mono-io-layer-error (10004)

Postby v.potapov » 14 Sep 2021, 15:21

Hello, we are using Smartfox realization for our game (Unity Engine), which has been PS4 published.
Today we've observed some dumps, in which many of them have this logs

[SFS - ERROR] [UDPSocketLayer] Error reading data from socket: mono-io-layer-error (10004)
[SFS - WARN] Unexpected UDP I/O Error. Error reading data from socket: mono-io-layer-error (10004) [Interrupted]


Can you please assist what can cause such problem?
Thanks in adavance and best regards,

Vasiliy
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Lapo
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Joined: 21 Mar 2005, 09:50
Location: Italy

Re: mono-io-layer-error (10004)

Postby Lapo » 15 Sep 2021, 14:28

Hi,
the problem with these Unity builds is that they are kind of a "black box", only Unity knows exactly how they work and how is the C# IL is transformed/transpiled for the PS4.

We have done a search for this particular mono error code and found nothing, so it's we're in the dark :(
Do you have any more details?
Do you know what triggers these errors?
Is there a detailed stack trace that helps seeing the hierarchy of calls up to the exception?

Can you reproduce it with specific steps?

Thanks
Lapo
--
gotoAndPlay()
...addicted to flash games
v.potapov
Posts: 21
Joined: 12 Feb 2020, 06:29

Re: mono-io-layer-error (10004)

Postby v.potapov » 16 Sep 2021, 07:48

Hi Lapo,
Thanks a lot for reply.
For now we are unable to reproduce this error, and can't provide more details (so and a stacktrace), but from this moment we will keep an eye on this and will try to find reproducing steps, then we will share it with you.

Best Regards
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Lapo
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Posts: 23008
Joined: 21 Mar 2005, 09:50
Location: Italy

Re: mono-io-layer-error (10004)

Postby Lapo » 16 Sep 2021, 08:26

Sure, no problem.
Let us know when you have more details.

Cheers
Lapo

--

gotoAndPlay()

...addicted to flash games

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