Hi!
We are losing about 23% of our TCP packets... our traffic is low, our message queues don't show filled.
But what is happening on the user side is spinners. Loading spinners that get stuck forever until the user force closes and reopens. Because the data never gets to the user.
We're on AWS, in Ohio. On a dedicated Container. We're MMO game.
Anyone experience anything like this?
Extreme TCP Packet Loss
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- Joined: 30 Jul 2022, 15:41
Extreme TCP Packet Loss
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Re: Extreme TCP Packet Loss
HI,
sorry I don't know what "spinners" is? Can you clarify?
Also if the server is handling only 3-4 clients it seems a bit odd to see 600Kb/s of outgoing traffic. If that's correct then it may be that you're generating too much updates for a single client and packets have to be dropped because they can't keep up with the update rate.
Can you explain a bit what your game does and how many updates/sec are you sending from client to server?
Thanks
sorry I don't know what "spinners" is? Can you clarify?
Also if the server is handling only 3-4 clients it seems a bit odd to see 600Kb/s of outgoing traffic. If that's correct then it may be that you're generating too much updates for a single client and packets have to be dropped because they can't keep up with the update rate.
Can you explain a bit what your game does and how many updates/sec are you sending from client to server?
Thanks
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