Hi,
I think overall performance of the pooling, directly impacts game performance, especially with massive users, concurrently requesting operations. so it would be nice feature to choose connection pooling impls instead of just one: commons dbcp
for example boneCP appears to be better than dbcp
maybe provide a way to configure DBManager to use different connection pooling at developers prefference ?
FYI here is the benchmark for major pooling impls:
http://jolbox.com/dynamic-benchmark.html
Configurabale connection pooling impls
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