Hello,
I am using Unity 2019.2.0f1 and just for some testing I set up Net Limiter rule for Unity to limit the speeds for both incoming and outgoing rates to 10Kbps.
I am sending a extension request every frame which contains an SFSObject that has 6 float values in total.
As soon as the request function is called Unity freezes and only starts executing after some time for almost a second then again freezes. This keeps happening until I set the Net Limiter speeds to 80Kbps. Can anyone guide me as to why this would happen.
Thank You.
Unity 2019.2.0f1 freezing after sending client request to Server.
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- Posts: 2
- Joined: 25 Sep 2019, 18:18
Re: Unity 2019.2.0f1 freezing after sending client request to Server.
Hi,
sending every frame at what frame rate? And what protocol are you using TCP or UDP?
Thanks
sending every frame at what frame rate? And what protocol are you using TCP or UDP?
Thanks
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