Some of our players are experiencing frequent and consistent failures when connecting to SFS.
For example, there's this user who couldn't connect for the last 3 weeks, trying few times every day.
By failed connection i mean that the "success" param on the delegate of
Code: Select all
-(void)onConnection:(SFSEvent *)evt
always returned false.
How can we get more debuggable verbose information? client/server side?
Our iOS SFS Objective-C version is: 1.7.10
Server side: 2.13
The user is playing on iPhone12_1, OS ver 13.3.1.
Thanks,
Eyal Barak