Author Archives: SmartFoxServer Team

Introducing Elastic Licenses!

batteryWe are happy to announce that a new licensing model is available for SmartFoxServer 2X, adding new buying options and great deals for game developers and studios of all sizes.

Elastic Licenses allow customers to fine tune their expenditure based on the application traffic and without major costs upfront.

The license is created with an adjustable amount of credit, starting as low as 10€, which is consumed based on the maximum CCU configured by the customer.

The maximum CCU can be adjusted at any time via the online manager, making it a breeze to reconfigure the license as the traffic evolves. All this can be done in real-time and without server restarts.

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New SFS2X license prices!

In conjunction with the new affordable Elastic Licenses (see related post), we’re also launching discounted prices for all standard SmartFoxServer 2X licenses, allowing you to save up to 33%!

We have also merged the two previous versions of the Analytics addon (Basic and Pro) into one single product called Analytics for SmartFoxServer 2X, which offers all the features of the former at a reduced price. Additionally, when purchased in bundle with SmartFoxServer 2X, there is an extra 100 € discount!

Visit our online shop to check the updated prices for all the licenses.

HTTP Request and Extensions integration

In this new recipe we’re going to take a look at how we can integrate regular HTTP calls with the SmartFoxServer runtime and specifically how to communicate with Extension code via HTTP GET/POST requests.

Common applications of the HTTP/Extension interoperability are debugging interfaces and administration UIs. With this approach developers can easily build a simple web interface that reports that game state, monitors data structures, users etc… allowing to quickly debug problems while testing, triggering events and so on.

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Tips for a successful SmartFoxServer deployment

In this new installment we’re going to take a look at a list of tips to improve and optimize a SmartFoxServer 2X deployment.

The list is organized in several categories starting at the higher level of your application and proceeding towards the lower level setting of the server. Completing this process will help make a more secure and efficient deployment of your game server. Continue reading

Top 10 common pitfalls to avoid like the plague

This time we’re going to take a look at the top common errors and pitfalls that can be easily avoided when developing and deploying a multiplayer game with SmartFoxServer 2X. The list is compiled from a selection of topics that are quite popular in our support forums.

Knowing about these common pitfalls can possibly save you a significant amount of time and head scratching. Let’s see what they are.

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Fine tuning Room Lists

In this new recipe we will take a look at how to optimize the Room List that SmartFoxServer 2X sends to each client.

Room Lists are very important to show players what is going on in the server and allow them to quickly find games to join. Sometimes, however, they can get too big and result in a waste of bandwidth and information overload for clients.

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Unity Asset Store

We just updated the SmartFoxServer 2X examples package in the Unity Asset Store:
http://u3d.as/content/goto-and-play-/smart-fox-server2x-multiplayer-sdk

All examples have been revamped with the new UI system introduced in Unity 4.6 and are now compatible with Unity 5’s WebGL build (except the FPS example, which requires UDP connection).
A new “Advanced Connector” example was added, showing how to deal with protocol encryption introduced in SmartFoxServer 2X v2.10.
All tutorials available on the website have been updated accordingly to the changes in the examples.