In this article we’re going to discuss an alternative way to implement custom serialization for classes that are needed from both client and server side to implement our game logic.
If you’re not entirely familiar with the topic of class serialization in SFS2X we recommend reading this article from our documentation Continue reading
We have a strategy game for which we built native client apps in Android, iOS and HTML5. We are also exposing the client functionality as a rest api for apps to be built for Amazon Alexa and Google Assistant. That rest api is being built on Node.js and we want to consume the same services hosted on SFS2X, so that we can manage all the platforms from the same server base and provide unified experience.
Starting from this new version, we completely reviewed the build process of the API.
This fixes some compatibility issues of the internal third-party libraries with module bundlers (like webpack) and also brings:
- reduced API file size (-41%)
- a source map to help debug the API, should unexpected issues show up in the future
- the official SFS2X API package for the npm package builder
- Node.js compatibility
As always, the new package is available on the download page of our website (other than in the npm repository, from now on).
In order to showcase the usage of the API with npm and webpack, we also released a variant Connector example describing the project setup and build process, including the new source mapping option.