In this third article in the series dedicated to Overcast, the cloud solution for SmartFoxServer 2X, we will focus on the deployment of your games onto a cloud server.
For this purpose we will use one of the existing SFS2X examples, the Tris game (aka Tic-Tac-Toe), which we released for almost all supported platforms. We will refer to the Unity version of the example, but all the concepts relevant to the purpose of this article apply to any version.
If you are new to SmartFoxServer, don’t worry: we will also provide some context and guidance to get started!
In early November 2020 we have launched a new cloud service called Overcast which joins the family of SmartFoxServer products.
In this short series of articles we will be taking a look at how Overcast works, how to get started and and how it can help new or existing projects based on SmartFoxServer.
We are happy to announce the launch of Overcast, a dedicated cloud-based hosting service for SmartFoxServer 2X that provides a complete stack to build and run rich multiplayer games at any scale.
With Overcast developers can deploy any number of SFS2X instances in the cloud, world-wide, with a simple web-based interface. Each instance runs in its dedicated server with unlimited CCU and provides 100% of the SmartFoxServer 2X features.
For a full presentation of the service make sure to read this introduction to Overcast.
Recently we have announced a new partnership with cloud provider Jelastic to offer efficient and scalable cloud hosting for SmartFoxServer at very affordable prices.
In this article we’re going to explore the advantages of combining the two services, especially the ease of fine tuning the expenditure, which can be paramount for startups and independent game developers.